The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.
This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.
Think about the mathematics of round robin scheduling.
Label the joints and legs of these graph theory caterpillars so that the vertex sums are all equal.
Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.
A Hamiltonian circuit is a continuous path in a graph that passes through each of the vertices exactly once and returns to the start. How many Hamiltonian circuits can you find in these graphs?
Explore creating 'factors and multiples' graphs such that no lines joining the numbers cross
in how many ways can you place the numbers 1, 2, 3 … 9 in the nine regions of the Olympic Emblem (5 overlapping circles) so that the amount in each ring is the same?
Find the point whose sum of distances from the vertices (corners) of a given triangle is a minimum.
Find all the ways of placing the numbers 1 to 9 on a W shape, with 3 numbers on each leg, so that each set of 3 numbers has the same total.
The reader is invited to investigate changes (or permutations) in the ringing of church bells, illustrated by braid diagrams showing the order in which the bells are rung.
If you can copy a network without lifting your pen off the paper and without drawing any line twice, then it is traversable. Decide which of these diagrams are traversable.
Can you cross each of the seven bridges that join the north and south of the river to the two islands, once and once only, without retracing your steps?
The Four Colour Conjecture was first stated just over 150 years ago, and finally proved conclusively in 1976. It is an outstanding example of how old ideas can be combined with new discoveries. prove. . . .
This article for teachers discusses examples of problems in which there is no obvious method but in which children can be encouraged to think deeply about the context and extend their ability to. . . .
Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.
Read about the problem that tickled Euler's curiosity and led to a new branch of mathematics!
The graph represents a salesman’s area of activity with the shops that the salesman must visit each day. What route around the shops has the minimum total distance?
In how many distinct ways can six islands be joined by bridges so that each island can be reached from every other island...
Label this plum tree graph to make it totally magic!
The knight's move on a chess board is 2 steps in one direction and one step in the other direction. Prove that a knight cannot visit every square on the board once and only (a tour) on a 2 by n board. . . .
This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians with. . . .
Eulerian and Hamiltonian circuits are defined with some simple examples and a couple of puzzles to illustrate Hamiltonian circuits.
The tangles created by the twists and turns of the Conway rope trick are surprisingly symmetrical. Here's why!
Imagine you had to plan the tour for the Olympic Torch. Is there an efficient way of choosing the shortest possible route?
A personal investigation of Conway's Rational Tangles. What were the interesting questions that needed to be asked, and where did they lead?
Toni Beardon has chosen this article introducing a rich area for practical exploration and discovery in 3D geometry
This is the second of two articles and discusses problems relating to the curvature of space, shortest distances on surfaces, triangulations of surfaces and representation by graphs.
This article looks at the importance in mathematics of representing places and spaces mathematics. Many famous mathematicians have spent time working on problems that involve moving and mapping. . . .