# Design Technology

This collection of STEM resources is based on the design technology curriculum.  Resources are listed in order of stage.

### Tom Learns to Cook

##### Age 7 to 11 Challenge Level:

If Tom wants to learn to cook his favourite supper, he needs to make a schedule so that everything is ready at the same time.

##### Age 7 to 14 Challenge Level:

What shape and size of drinks mat is best for flipping and catching?

### Troublesome Triangles

##### Age 7 to 14 Challenge Level:

Many natural systems appear to be in equilibrium until suddenly a critical point is reached, setting up a mudslide or an avalanche or an earthquake. In this project, students will use a simple simulation game to investigate the properties of such systems.

##### Age 7 to 14 Challenge Level:

A simple robot to make, plus robots in everyday life to investigate.

### Helicopters

##### Age 7 to 16 Challenge Level:

Design and test a paper helicopter. What is the best design?

### Isometric Drawing

##### Age 11 to 14 Challenge Level:

Explore the properties of isometric drawings.

##### Age 11 to 14 Challenge Level:

Is it cheaper to cook a meal from scratch or to buy a ready meal? What difference does the number of people you're cooking for make?

### Chocolate Cake

##### Age 11 to 14 Challenge Level:

If I don't have the size of cake tin specified in my recipe, will the size I do have be OK?

### Make Your Own Pencil Case

##### Age 11 to 14 Challenge Level:

What shape would fit your pens and pencils best? How can you make it?

### Straw Scaffold

##### Age 11 to 14 Challenge Level:

Build a scaffold out of drinking-straws to support a cup of water

### Tray Bake

##### Age 11 to 14 Challenge Level:

My recipe is for 12 cakes - how do I change it if I want to make a different number of cakes?

### Oblique Projection

##### Age 11 to 14 Challenge Level:

Explore the properties of oblique projection.

### Designing Table Mats

##### Age 11 to 16 Challenge Level:

Formulate and investigate a simple mathematical model for the design of a table mat.

### stemNRICH - Technology

##### Age 11 to 16 Challenge Level:

This is the technology section of stemNRICH - Core.

### Hmm ... When Should Tom Have Put the Rice on ...

##### Age 11 to 16 Challenge Level:

Creating a schedule to cook a meal consisting of two different recipes, plus rice.

### Witch's Hat

##### Age 11 to 16 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

### Cool as Ice

##### Age 11 to 16 Challenge Level:

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

### Flower Power

##### Age 11 to 16 Challenge Level:

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

### 3D Drawing

##### Age 11 to 16

The design technology curriculum requires students to be able to represent 3-dimensional objects on paper. This article introduces some of the mathematical ideas which underlie such methods.

### Perspective Drawing

##### Age 11 to 16 Challenge Level:

Explore the properties of perspective drawing.

### Making Moiré Patterns

##### Age 11 to 18 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

### Robot Camera

##### Age 14 to 16 Challenge Level:

Could nanotechnology be used to see if an artery is blocked? Or is this just science fiction?

### Carbon Footprints

##### Age 14 to 16 Challenge Level:

Is it really greener to go on the bus, or to buy local?

### Mystery Procedure

##### Age 14 to 16 Challenge Level:

Can you work out what this procedure is doing?

### Track Design

##### Age 14 to 16 Challenge Level:

Where should runners start the 200m race so that they have all run the same distance by the finish?

### Chopped Dice

##### Age 14 to 16 Challenge Level:

Can you make a new type of fair die with 14 faces by shaving the corners off a cube?

### How the Velodrome Found Its Form

##### Age 14 to 18

The Velodrome was one of the most striking buildings in the London 2012 Olympic Park. This article explores how mathematics helped design the iconic building and its track.

### engNRICH

##### Age 16 to 18 Challenge Level:

engNRICH is the area of the stemNRICH Advanced site devoted to the mathematics underlying the study of engineering

### The Olympic LOGO

##### Age 16 to 18 Short Challenge Level:

Can you use LOGO to draw a logo?