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First Forward Into Logo 1: Square Five

A Short introduction to using Logo. This is the first in a twelve part series.

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LOGO Challenge 1 - Star Square

Can you use LOGO to create this star pattern made from squares. Only basic LOGO knowledge needed.

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LOGO Challenge 5 - Patch

Using LOGO, can you construct elegant procedures that will draw this family of 'floor coverings'?

Weekly Challenge 20: the Olympic LOGO

Age 11 to 18 Short Challenge Level:

How would you write a LOGO program to approximately reproduce the Olympic Rings logo?
You can do this theoretically, use logo or even try to do it in a limited number of characters making use of the twilgo environment. Using this small number of characters is a challenge!
Did you know ... ?

LOGO is a simple programming language which instructs a pointer (or 'turtle') to move on a flat surface. Mathematicians often become very skilled computer programmers and learning how to create beautiful, efficient algorithms is a part of this.

You can find more short problems, arranged by curriculum topic, in our short problems collection.