Resources tagged with: Visualising

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There are 180 results

Broad Topics > Thinking Mathematically > Visualising

Buses

Age 11 to 14 Challenge Level:

A bus route has a total duration of 40 minutes. Every 10 minutes, two buses set out, one from each end. How many buses will one bus meet on its way from one end to the other end?

Circuit Training

Age 14 to 16 Challenge Level:

Mike and Monisha meet at the race track, which is 400m round. Just to make a point, Mike runs anticlockwise whilst Monisha runs clockwise. Where will they meet on their way around and will they ever. . . .

Clocking Off

Age 7 to 16 Challenge Level:

I found these clocks in the Arts Centre at the University of Warwick intriguing - do they really need four clocks and what times would be ambiguous with only two or three of them?

Crossing the Atlantic

Age 11 to 14 Challenge Level:

Every day at noon a boat leaves Le Havre for New York while another boat leaves New York for Le Havre. The ocean crossing takes seven days. How many boats will each boat cross during their journey?

John's Train Is on Time

Age 11 to 14 Challenge Level:

A train leaves on time. After it has gone 8 miles (at 33mph) the driver looks at his watch and sees that the hour hand is exactly over the minute hand. When did the train leave the station?

Air Nets

Age 7 to 18 Challenge Level:

Can you visualise whether these nets fold up into 3D shapes? Watch the videos each time to see if you were correct.

Playground Snapshot

Age 7 to 14 Challenge Level:

The image in this problem is part of a piece of equipment found in the playground of a school. How would you describe it to someone over the phone?

Bent Out of Shape

Age 14 to 18 Challenge Level:

An introduction to bond angle geometry.

Speeding Boats

Age 14 to 16 Challenge Level:

Two boats travel up and down a lake. Can you picture where they will cross if you know how fast each boat is travelling?

Around and Back

Age 14 to 16 Challenge Level:

A cyclist and a runner start off simultaneously around a race track each going at a constant speed. The cyclist goes all the way around and then catches up with the runner. He then instantly turns. . . .

Triangles in the Middle

Age 11 to 18 Challenge Level:

This task depends on groups working collaboratively, discussing and reasoning to agree a final product.

Instant Insanity

Age 11 to 18 Challenge Level:

Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.

Ding Dong Bell

Age 11 to 18

The reader is invited to investigate changes (or permutations) in the ringing of church bells, illustrated by braid diagrams showing the order in which the bells are rung.

One and Three

Age 14 to 16 Challenge Level:

Two motorboats travelling up and down a lake at constant speeds leave opposite ends A and B at the same instant, passing each other, for the first time 600 metres from A, and on their return, 400. . . .

Sprouts

Age 7 to 18 Challenge Level:

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

Problem Solving, Using and Applying and Functional Mathematics

Age 5 to 18 Challenge Level:

Problem solving is at the heart of the NRICH site. All the problems give learners opportunities to learn, develop or use mathematical concepts and skills. Read here for more information.

Shaping the Universe I - Planet Earth

Age 11 to 16

This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.

There and Back Again

Age 11 to 14 Challenge Level:

Bilbo goes on an adventure, before arriving back home. Using the information given about his journey, can you work out where Bilbo lives?

Pumpkin Patch

Age 5 to 18

A game for two players based on a game from the Somali people of Africa. The first player to pick all the other's 'pumpkins' is the winner.

Hello Again

Age 11 to 14 Challenge Level:

Anne completes a circuit around a circular track in 40 seconds. Brenda runs in the opposite direction and meets Anne every 15 seconds. How long does it take Brenda to run around the track?

Efficient Packing

Age 14 to 16 Challenge Level:

How efficiently can you pack together disks?

Seega

Age 5 to 18

An ancient game for two from Egypt. You'll need twelve distinctive 'stones' each to play. You could chalk out the board on the ground - do ask permission first.

When the Angles of a Triangle Don't Add up to 180 Degrees

Age 14 to 18

This article outlines the underlying axioms of spherical geometry giving a simple proof that the sum of the angles of a triangle on the surface of a unit sphere is equal to pi plus the area of the. . . .

Rolling Around

Age 11 to 14 Challenge Level:

A circle rolls around the outside edge of a square so that its circumference always touches the edge of the square. Can you describe the locus of the centre of the circle?

Penta Colour

Age 14 to 16 Challenge Level:

In how many different ways can I colour the five edges of a pentagon red, blue and green so that no two adjacent edges are the same colour?

Alquerque

Age 5 to 18

This game for two, was played in ancient Egypt as far back as 1400 BC. The game was taken by the Moors to Spain, where it is mentioned in 13th century manuscripts, and the Spanish name Alquerque. . . .

On Time

Age 11 to 14 Challenge Level:

On a clock the three hands - the second, minute and hour hands - are on the same axis. How often in a 24 hour day will the second hand be parallel to either of the two other hands?

A Problem of Time

Age 14 to 16 Challenge Level:

Consider a watch face which has identical hands and identical marks for the hours. It is opposite to a mirror. When is the time as read direct and in the mirror exactly the same between 6 and 7?

Konigsberg Plus

Age 11 to 14 Challenge Level:

Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.

Königsberg

Age 11 to 14 Challenge Level:

Can you cross each of the seven bridges that join the north and south of the river to the two islands, once and once only, without retracing your steps?

Shaping the Universe II - the Solar System

Age 11 to 16

The second in a series of articles on visualising and modelling shapes in the history of astronomy.

Flight of the Flibbins

Age 11 to 14 Challenge Level:

Blue Flibbins are so jealous of their red partners that they will not leave them on their own with any other bue Flibbin. What is the quickest way of getting the five pairs of Flibbins safely to. . . .

Coordinate Patterns

Age 11 to 14 Challenge Level:

Charlie and Alison have been drawing patterns on coordinate grids. Can you picture where the patterns lead?

Picturing Triangular Numbers

Age 11 to 14 Challenge Level:

Triangular numbers can be represented by a triangular array of squares. What do you notice about the sum of identical triangle numbers?

Seven Squares - Group-worthy Task

Age 11 to 14 Challenge Level:

Choose a couple of the sequences. Try to picture how to make the next, and the next, and the next... Can you describe your reasoning?

Square It

Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Bands and Bridges: Bringing Topology Back

Age 7 to 14

Lyndon Baker describes how the Mobius strip and Euler's law can introduce pupils to the idea of topology.

Something in Common

Age 14 to 16 Challenge Level:

A square of area 3 square units cannot be drawn on a 2D grid so that each of its vertices have integer coordinates, but can it be drawn on a 3D grid? Investigate squares that can be drawn.

Sliding Puzzle

Age 11 to 16 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Tetrahedra Tester

Age 11 to 14 Challenge Level:

An irregular tetrahedron is composed of four different triangles. Can such a tetrahedron be constructed where the side lengths are 4, 5, 6, 7, 8 and 9 units of length?

3D Treasure Hunt

Age 14 to 18 Challenge Level:

Some treasure has been hidden in a three-dimensional grid! Can you work out a strategy to find it as efficiently as possible?

Khun Phaen Escapes to Freedom

Age 11 to 14 Challenge Level:

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

Tourism

Age 11 to 14 Challenge Level:

If you can copy a network without lifting your pen off the paper and without drawing any line twice, then it is traversable. Decide which of these diagrams are traversable.

Frogs

Age 11 to 14 Challenge Level:

How many moves does it take to swap over some red and blue frogs? Do you have a method?

Changing Places

Age 14 to 16 Challenge Level:

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

Sliced

Age 14 to 16 Challenge Level:

An irregular tetrahedron has two opposite sides the same length a and the line joining their midpoints is perpendicular to these two edges and is of length b. What is the volume of the tetrahedron?

Travelling Salesman

Age 11 to 14 Challenge Level:

A Hamiltonian circuit is a continuous path in a graph that passes through each of the vertices exactly once and returns to the start. How many Hamiltonian circuits can you find in these graphs?

Rolling Triangle

Age 11 to 14 Challenge Level:

The triangle ABC is equilateral. The arc AB has centre C, the arc BC has centre A and the arc CA has centre B. Explain how and why this shape can roll along between two parallel tracks.

Inside Out

Age 14 to 16 Challenge Level:

There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .

Dice, Routes and Pathways

Age 5 to 14

This article for teachers discusses examples of problems in which there is no obvious method but in which children can be encouraged to think deeply about the context and extend their ability to. . . .