Resources tagged with: Games

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There are 147 results

Broad Topics > Thinking Mathematically > Games

Winning Lines

Age 7 to 16

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

Pentanim

Age 7 to 16 Challenge Level:

A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

One, Three, Five, Seven

Age 11 to 16 Challenge Level:

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

Play to 37

Age 7 to 11 Challenge Level:

In this game for two players, the idea is to take it in turns to choose 1, 3, 5 or 7. The winner is the first to make the total 37.

Nim-7 for Two

Age 5 to 14 Challenge Level:

Nim-7 game for an adult and child. Who will be the one to take the last counter?

Have You Got It?

Age 11 to 14 Challenge Level:

Can you explain the strategy for winning this game with any target?

Games Related to Nim

Age 5 to 16

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Nim-7

Age 5 to 14 Challenge Level:

Can you work out how to win this game of Nim? Does it matter if you go first or second?

Got it for Two

Age 7 to 14 Challenge Level:

Got It game for an adult and child. How can you play so that you know you will always win?

Part the Piles

Age 7 to 11 Challenge Level:

Try to stop your opponent from being able to split the piles of counters into unequal numbers. Can you find a strategy?

Diagonal Product Sudoku

Age 11 to 16 Challenge Level:

Given the products of diagonally opposite cells - can you complete this Sudoku?

Ratio Sudoku 3

Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios or fractions.

Sprouts Explained

Age 7 to 18

This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians with. . . .

Ratio Sudoku 1

Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios.

Online

Age 7 to 11 Challenge Level:

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

Sliding Puzzle

Age 11 to 16 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Intersection Sudoku 1

Age 11 to 16 Challenge Level:

A Sudoku with a twist.

The Triangle Game

Age 11 to 16 Challenge Level:

Can you discover whether this is a fair game?

Yih or Luk Tsut K'i or Three Men's Morris

Age 11 to 18 Challenge Level:

Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .

Got It

Age 7 to 14 Challenge Level:

A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

Slippery Snail

Age 7 to 16 Challenge Level:

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

Nim-like Games

Age 7 to 16 Challenge Level:

A collection of games on the NIM theme

Diagonal Sums Sudoku

Age 7 to 16 Challenge Level:

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

Ratio Sudoku 2

Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios.

Quadruple Clue Sudoku

Age 11 to 16 Challenge Level:

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Less Is More

Age 5 to 11 Challenge Level:

Use your knowledge of place value to try to win this game. How will you maximise your score?

Intersection Sudoku 2

Age 11 to 16 Challenge Level:

A Sudoku with a twist.

Dicey Addition

Age 5 to 11 Challenge Level:

Who said that adding couldn't be fun?

Going for Games

Age 5 to 11

In this article for teachers, Liz Woodham describes the criteria she uses to choose mathematical games for the classroom and shares some examples from NRICH.

Traffic Lights

Age 7 to 11 Challenge Level:

The game uses a 3x3 square board. 2 players take turns to play, either placing a red on an empty square, or changing a red to orange, or orange to green. The player who forms 3 of 1 colour in a line. . . .

Down to Nothing

Age 7 to 11 Challenge Level:

A game for 2 or more people. Starting with 100, subratct a number from 1 to 9 from the total. You score for making an odd number, a number ending in 0 or a multiple of 6.

Squayles

Age 11 to 14 Challenge Level:

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

Jumping Reindeer

Age 7 to 11 Challenge Level:

A game for 1 person to develop stategy and shape and space awareness. 12 counters are placed on a board. Counters are removed one at a time. The aim is to be left with only 1 counter.

Games from Around the World

Age 5 to 11 Challenge Level:

Here are a collection of games from around the world to try during the holidays or the last few weeks of term.

Welcoming Your New Class

Age 3 to 11

What might your first lesson with a new class look like? In this article, Cherri Moseley makes some suggestions for primary teachers.

Dicey Operations

Age 11 to 14 Challenge Level:

Who said that adding, subtracting, multiplying and dividing couldn't be fun?

Developing Logical Thinking: the Place of Strategy Games

Age 5 to 11

This article outlines how strategy games can help children develop logical thinking, using examples from the NRICH website.

Nice or Nasty for Two

Age 7 to 14 Challenge Level:

Some Games That May Be Nice or Nasty for an adult and child. Use your knowledge of place value to beat your opponent.

Learning Mathematics Through Games Series: 1. Why Games?

Age 5 to 14

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

Learning Mathematics Through Games Series: 2.types of Games

Age 5 to 14

This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.

Got a Strategy for Last Biscuit?

Age 11 to 16 Challenge Level:

Can you beat the computer in the challenging strategy game?

Strike it Out

Age 5 to 11 Challenge Level:

Use your addition and subtraction skills, combined with some strategic thinking, to beat your partner at this game.

Train Tactics

Age 7 to 11 Challenge Level:

A train building game for two players. Can you be the one to complete the train?

Nice or Nasty

Age 7 to 14 Challenge Level:

There are nasty versions of this dice game but we'll start with the nice ones...

Twin Corresponding Sudokus II

Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

Sliding Game

Age 7 to 11 Challenge Level:

A shunting puzzle for 1 person. Swop the positions of the counters at the top and bottom of the board.

Fractions and Coins Game

Age 7 to 11 Challenge Level:

Calculate the fractional amounts of money to match pairs of cards with the same value.

Seasonal Twin Sudokus

Age 11 to 16 Challenge Level:

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

Fifteen

Age 7 to 14 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Low Go

Age 7 to 16 Challenge Level:

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.