Resources tagged with: Games

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There are 150 results

Broad Topics > Thinking Mathematically > Games

Train Tactics for Two

Age 7 to 11 Challenge Level:

Train game for an adult and child. Who will be the first to make the train?

Train Tactics

Age 7 to 11 Challenge Level:

A train building game for two players. Can you be the one to complete the train?

Multiplication Tables - Matching Cards

Age 5 to 11 Challenge Level:

Practise your tables skills and try to beat your previous best score in this interactive game.

Flip Flop - Matching Cards

Age 5 to 11 Challenge Level:

Practise your number bonds whilst improving your memory in this matching pairs game.

Coordinate Cunning

Age 7 to 11 Challenge Level:

A game for two people that can be played with pencils and paper. Combine your knowledge of coordinates with some strategic thinking.

Board Block Challenge for Two

Age 7 to 11 Challenge Level:

Board Block Challenge game for an adult and child. Can you prevent your partner from being able to make a shape?

Tac-tickle

Age 5 to 11 Challenge Level:

This is a challenging game of strategy for two players with many interesting variations.

Roundabout

Age 7 to 11 Challenge Level:

This is a game for 2 players. Each player has 4 counters each, and wins by blocking their opponent's counters. A good follow-on from two stones.

Traffic Lights

Age 7 to 11 Challenge Level:

The game uses a 3x3 square board. 2 players take turns to play, either placing a red on an empty square, or changing a red to orange, or orange to green. The player who forms 3 of 1 colour in a line. . . .

Jumping Reindeer

Age 7 to 11 Challenge Level:

A game for 1 person to develop stategy and shape and space awareness. 12 counters are placed on a board. Counters are removed one at a time. The aim is to be left with only 1 counter.

Online

Age 7 to 11 Challenge Level:

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

Got a Strategy for Last Biscuit?

Age 11 to 16 Challenge Level:

Can you beat the computer in the challenging strategy game?

Learning Mathematics Through Games Series: 1. Why Games?

Age 5 to 14

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

Learning Mathematics Through Games Series: 2.types of Games

Age 5 to 14

This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.

Games Related to Nim

Age 5 to 16

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Chocolate Bars

Age 7 to 11 Challenge Level:

An interactive game to be played on your own or with friends. Imagine you are having a party. Each person takes it in turns to stand behind the chair where they will get the most chocolate.

Daisy

Age 7 to 11 Challenge Level:

A game for 2 players. Draw a daisy with at least 5 petals. Shade 1 or 2 petals next to each other. The winner shades the last petal.

Gotcha

Age 7 to 11 Challenge Level:

A game for 2 players. This could be played outside with people instead of counters. Try to trap or escape from your opponent.

Fractions and Coins Game

Age 7 to 11 Challenge Level:

Calculate the fractional amounts of money to match pairs of cards with the same value.

Countdown

Age 7 to 14 Challenge Level:

Here is a chance to play a version of the classic Countdown Game.

Sliding Game

Age 7 to 11 Challenge Level:

A shunting puzzle for 1 person. Swop the positions of the counters at the top and bottom of the board.

Using Games in the Classroom

Age 7 to 16

Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.

Low Go

Age 7 to 16 Challenge Level:

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

Going for Games

Age 5 to 11

In this article for teachers, Liz Woodham describes the criteria she uses to choose mathematical games for the classroom and shares some examples from NRICH.

Welcoming Your New Class

Age 3 to 11

What might your first lesson with a new class look like? In this article, Cherri Moseley makes some suggestions for primary teachers.

18 Hole Light Golf

Age 5 to 16 Challenge Level:

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

Games from Around the World

Age 5 to 11 Challenge Level:

Here are a collection of games from around the world to try during the holidays or the last few weeks of term.

Developing Logical Thinking: the Place of Strategy Games

Age 5 to 11

This article outlines how strategy games can help children develop logical thinking, using examples from the NRICH website.

More Upper Primary Strategy Games

Age 7 to 11

Here are some more upper primary strategy games for you to play.

Primary Advent Calendar 2010

Age 5 to 11 Challenge Level:

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

Totality for Two

Age 5 to 11 Challenge Level:

Totality game for an adult and child. Be the first to reach your agreed total.

Spiralling Decimals for Two

Age 7 to 14 Challenge Level:

Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?

For Two

Age 5 to 11

These tasks and games are written for a child and adult to try together.

Dicey Operations in Line

Age 7 to 11 Challenge Level:

Who said that adding, subtracting, multiplying and dividing couldn't be fun?

Fifteen

Age 7 to 14 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Squayles

Age 11 to 14 Challenge Level:

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

Subtraction Squares

Age 5 to 11 Challenge Level:

A game for 2 players. Using 2 dice, some counters and a games board, can you form a line of counters from one side of the board to the other?

Intersection Sums Sudoku

Age 7 to 16 Challenge Level:

A Sudoku with clues given as sums of entries.

Tandems

Age 7 to 11 Challenge Level:

A fun game for two. You'll need some counters.

Part the Piles

Age 7 to 11 Challenge Level:

Try to stop your opponent from being able to split the piles of counters into unequal numbers. Can you find a strategy?

Noughts and Crosses

Age 7 to 11 Challenge Level:

A game for two people that everybody knows. If you play correctly you never lose!

Lambs and Tigers

Age 11 to 14 Challenge Level:

Investigations based on an Indian game.

Dominoes

Age 7 to 16 Challenge Level:

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

First Connect Three

Age 7 to 14 Challenge Level:

Add or subtract the two numbers on the spinners and try to complete a row of three. Are there some numbers that are good to aim for?

Got it for Two

Age 7 to 14 Challenge Level:

Got It game for an adult and child. How can you play so that you know you will always win?

Winning Lines

Age 7 to 16

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

Intersection Sudoku 2

Age 11 to 16 Challenge Level:

A Sudoku with a twist.

Patience

Age 11 to 14 Challenge Level:

A simple game of patience which often comes out. Can you explain why?

Play to 37

Age 7 to 11 Challenge Level:

In this game for two players, the idea is to take it in turns to choose 1, 3, 5 or 7. The winner is the first to make the total 37.

Sliding Puzzle

Age 11 to 16 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.