Visualising and representing

  • Dice, Routes and Pathways
    article

    Dice, routes and pathways

    This article for teachers discusses examples of problems in which there is no obvious method but in which children can be encouraged to think deeply about the context and extend their ability to think mathematically, especially geometrically.
  • Pattern Power
    article

    Pattern power

    Mathematics is the study of patterns. Studying pattern is an opportunity to observe, hypothesise, experiment, discover and create.
  • A Rolling Disc - Periodic Motion
    article

    A rolling disc - periodic motion

    Imagine a rectangular tray lying flat on a table. Suppose that a plate lies on the tray and rolls around, in contact with the sides as it rolls. What can we say about the motion?
  • Ding Dong Bell
    article

    Ding dong bell

    The reader is invited to investigate changes (or permutations) in the ringing of church bells, illustrated by braid diagrams showing the order in which the bells are rung.
  • Zooming in on the Squares
    article

    Zooming in on the squares

    Start with a large square, join the midpoints of its sides, you'll see four right angled triangles. Remove these triangles, a second square is left. Repeat the operation. What happens?
  • Placeholder: several colourful numbers
    project

    How many?

    This project challenges you to work out the number of cubes hidden under a cloth. What questions would you like to ask?

  • Introducing NRICH TWILGO
    interactivity

    Introducing NRICH TWILGO

    Age
    5 to 18
    Challenge level
    filled star empty star empty star
    We're excited about this new program for drawing beautiful mathematical designs. Can you work out how we made our first few pictures and, even better, share your most elegant solutions with us?
  • Sliding Puzzle
    game

    Sliding puzzle

    Age
    11 to 16
    Challenge level
    filled star empty star empty star
    The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.