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Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?
Where do people fly to from London? What is good and bad about these representations?
10 intriguing starters related to the mechanics of sport.
At what angle should you release the shot to break Olympic records?
See how little g and your weight varies around the world. Did this variation help Bob Beamon to long-jumping succes in 1968?
Under which circumstances would you choose to play to 10 points in a game of squash which is currently tied at 8-all?
There has been a murder on the Stevenson estate. Use your analytical chemistry skills to assess the crime scene and identify the cause of death...
Is it really greener to go on the bus, or to buy local?
STEM students at university often encounter mathematical difficulties. This articles highlights the various content problems and the 7 key process problems encountered by STEM students.
The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.
The second in a series of articles on visualising and modelling shapes in the history of astronomy.
This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.
More Logo for beginners. Now learn more about the REPEAT command.
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.
Write a Logo program, putting in variables, and see the effect when you change the variables.
Learn about Pen Up and Pen Down in Logo
Turn through bigger angles and draw stars with Logo.
More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.
Learn to write procedures and build them into Logo programs. Learn to use variables.
Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.
What happens when a procedure calls itself?
A Short introduction to using Logo. This is the first in a twelve part series.