To avoid losing think of another very well known game where the patterns of play are similar.
A game for 2 players
This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?
This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!
A game for two players based on a game from the Somali people of Africa. The first player to pick all the other's 'pumpkins' is the winner.
This game for two, was played in ancient Egypt as far back as 1400 BC. The game was taken by the Moors to Spain, where it is mentioned in 13th century manuscripts, and the Spanish name Alquerque. . . .
An ancient game for two from Egypt. You'll need twelve distinctive 'stones' each to play. You could chalk out the board on the ground - do ask permission first.
The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
A game for 2 people. Take turns joining two dots, until your opponent is unable to move.
A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.
Try playing this game from New Zealand at the beach by drawing the board in the sand. Find an opponent and see if you can win by ending up with your shell in the centre space.
Follow-up to the February Game Rules of FEMTO.
This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.
Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.
A new card game for two players.
Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.
This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.
An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.
Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.
The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?
Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .
A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.
Can you discover whether this is a fair game?
A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.
A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.
A collection of games on the NIM theme
A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.
Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.
This Chinese game for two players is a simple version of Wei ch'i or Go. Each player has 20 distinctive pieces - try coins, pebbles, shells. You could try marking the board out in wet sand.
A game from Italy. Play with a friend and see if you can be the first to get five pieces in a line.
This game is known as Pong hau k'i in China and Ou-moul-ko-no in Korea. Find a friend to play or try the interactive version online.
A game in which players take it in turns to turn up two cards. If they can draw a triangle which satisfies both properties they win the pair of cards. And a few challenging questions to follow...
A game in which players take it in turns to try to draw quadrilaterals (or triangles) with particular properties. Is it possible to fill the game grid?
This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians with. . . .
Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .
This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.
There are nasty versions of this dice game but we'll start with the nice ones...
Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?
Got It game for an adult and child. How can you play so that you know you will always win?
Nim-7 game for an adult and child. Who will be the one to take the last counter?
Can you explain the strategy for winning this game with any target?
Can you beat the computer in the challenging strategy game?
Here is a chance to play a version of the classic Countdown Game.
A Sudoku with clues as ratios or fractions.
A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.
Add or subtract the two numbers on the spinners and try to complete a row of three. Are there some numbers that are good to aim for?
How good are you at estimating angles?
Can you work out how to win this game of Nim? Does it matter if you go first or second?
Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.