A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

A simple game of patience which often comes out. Can you explain why?

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

Take turns to place a decimal number on the spiral. Can you get three consecutive numbers?

Can you work out how to win this game of Nim? Does it matter if you go first or second?

Nim-7 game for an adult and child. Who will be the one to take the last counter?

Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?

A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Can you beat the computer in the challenging strategy game?

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Two sudokus in one. Challenge yourself to make the necessary connections.

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Two sudokus in one. Challenge yourself to make the necessary connections.

Got It game for an adult and child. How can you play so that you know you will always win?

Can you explain the strategy for winning this game with any target?

Have a go at this game which has been inspired by the Big Internet Math-Off 2019. Can you gain more columns of lily pads than your opponent?

A Sudoku that uses transformations as supporting clues.

Here is a chance to play a version of the classic Countdown Game.

Given the products of diagonally opposite cells - can you complete this Sudoku?

Add or subtract the two numbers on the spinners and try to complete a row of three. Are there some numbers that are good to aim for?

A game for 2 people. Take turns placing a counter on the star. You win when you have completed a line of 3 in your colour.

A game to make and play based on the number line.

A game for 2 or more people, based on the traditional card game Rummy. Players aim to make two `tricks', where each trick has to consist of a picture of a shape, a name that describes that shape, and. . . .

Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?

There are nasty versions of this dice game but we'll start with the nice ones...