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#### Resources tagged with STEM - General similar to Adding Machine:

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### There are 32 results

Broad Topics > Applications > STEM - General

### Angle of Shot

##### Stage: 5 Challenge Level:

At what angle should you release the shot to break Olympic records?

### Little Little G

##### Stage: 5 Challenge Level:

See how little g and your weight varies around the world. Did this variation help Bob Beamon to long-jumping succes in 1968?

### The Mathematical Problems Faced by Advanced STEM Students

##### Stage: 5

STEM students at university often encounter mathematical difficulties. This articles highlights the various content problems and the 7 key process problems encountered by STEM students.

### First Forward Into Logo 6: Variables and Procedures

##### Stage: 3, 4 and 5 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

### First Forward Into Logo 2: Polygons

##### Stage: 2, 3 and 4 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

### First Forward Into Logo 7: Angles of Polygons

##### Stage: 3, 4 and 5 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### First Forward Into Logo 8: More about Variables

##### Stage: 3, 4 and 5 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

### First Forward Into Logo 4: Circles

##### Stage: 2, 3 and 4 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### First Forward Into Logo 1: Square Five

##### Stage: 2, 3 and 4 Challenge Level:

A Short introduction to using Logo. This is the first in a twelve part series.

### First Forward Into Logo 9: Stars

##### Stage: 3, 4 and 5 Challenge Level:

Turn through bigger angles and draw stars with Logo.

### Making Moiré Patterns

##### Stage: 3, 4 and 5 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

### First Forward Into Logo 10: Count up - Count Down

##### Stage: 3, 4 and 5 Challenge Level:

What happens when a procedure calls itself?

### First Forward Into Logo 5: Pen Up, Pen Down

##### Stage: 2, 3 and 4 Challenge Level:

Learn about Pen Up and Pen Down in Logo

### 10 Olympic Starters

##### Stage: 5 Challenge Level:

10 intriguing starters related to the mechanics of sport.

### Pole Vaulting

##### Stage: 5 Challenge Level:

Consider the mechanics of pole vaulting

### First Forward Into Logo 11: Sequences

##### Stage: 3, 4 and 5 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### First Forward Into Logo 12: Puzzling Sums

##### Stage: 3, 4 and 5 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### CSI: Chemical Scene Investigation

##### Stage: 5 Challenge Level:

There has been a murder on the Stevenson estate. Use your analytical chemistry skills to assess the crime scene and identify the cause of death...

### Shaping the Universe III - to Infinity and Beyond

##### Stage: 3 and 4

The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.

### David and Goliath

##### Stage: 4 and 5 Challenge Level:

Does weight confer an advantage to shot putters?

### What's the Point of Squash?

##### Stage: 4 and 5 Challenge Level:

Under which circumstances would you choose to play to 10 points in a game of squash which is currently tied at 8-all?

### Maths Is Everywhere!

##### Stage: 3 and 4 Challenge Level:

Maths is everywhere in the world! Take a look at these images. What mathematics can you see?

### Light Weights

##### Stage: 5 Challenge Level:

See how the weight of weights varies across the globe.

### The Olympic LOGO

##### Stage: 3, 4 and 5 Challenge Level:

Can you drive a pointer using LOGO to create a simple version of the Olympic Rings logo?

### Speed-time Problems at the Olympics

##### Stage: 4 Challenge Level:

Have you ever wondered what it would be like to race against Usain Bolt?

### Robot Camera

##### Stage: 4 Challenge Level:

Could nanotechnology be used to see if an artery is blocked? Or is this just science fiction?

### Bent Out of Shape

##### Stage: 4 and 5 Challenge Level:

An introduction to bond angle geometry.

### Shaping the Universe I - Planet Earth

##### Stage: 3 and 4

This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.

### Shaping the Universe II - the Solar System

##### Stage: 3 and 4

The second in a series of articles on visualising and modelling shapes in the history of astronomy.

### Helicopters

##### Stage: 2, 3 and 4 Challenge Level:

Design and test a paper helicopter. What is the best design?

### Epidemic Modelling

##### Stage: 4 and 5 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.