Just Jottings: Age 7-11

This collection of tasks is part of the activities for 7-11 year olds section of the Maths at Home feature. All you need to get started is a pencil and paper! The stars represent the challenge level, with three stars indicating the most challenging activities. 

You may also wish to explore Just Jottings for 5-7 year olds, and Just Jottings for 11-14 year olds.

  • How Many?
    problem
    Favourite

    How Many?

    Age
    5 to 7
    Challenge level
    1 out of 3

    Have a look at these photos of different fruit. How many do you see? How did you count?

  • Strike it out
    game

    Strike It Out for Two

    Age
    5 to 11
    Challenge level
    1 out of 3

    Strike it Out game for an adult and child. Can you stop your partner from being able to go?

  • Dotty Six for Two
    game

    Dotty Six for Two

    Age
    5 to 11
    Challenge level
    1 out of 3

    Dotty Six game for an adult and child. Will you be the first to have three sixes in a straight line?

  • Dicey Operations in Line for Two
    game

    Dicey Operations in Line for Two

    Age
    7 to 11
    Challenge level
    1 out of 3

    Dicey Operations for an adult and child. Can you get closer to 1000 than your partner?

  • Four Go for Two
    game

    Four Go for Two

    Age
    7 to 11
    Challenge level
    1 out of 3

    Four Go game for an adult and child. Will you be the first to have four numbers in a row on the number line?

  • Zios and Zepts
    problem
    Favourite

    Zias and Zepts

    Age
    7 to 11
    Challenge level
    1 out of 3

    Zias have 3 legs and Zepts have 7 legs. If there were 52 legs, how many of each were there?

  • problem
    Favourite

    Reach 100

    Age
    7 to 11
    Challenge level
    2 out of 3

    Can you use four digits to make four two-digit numbers that add to 100?

  • Nice or Nasty for Two
    game

    Nice or Nasty for Two

    Age
    7 to 14
    Challenge level
    1 out of 3

    Some Games That May Be Nice or Nasty for an adult and child. Use your knowledge of place value to beat your opponent.