List

Strategy Games

Nim-7

Can you work out how to win this game of Nim? Does it matter if you go first or second?
Exploring and noticing Working systematically Conjecturing and generalising Visualising and representing Reasoning, convincing and proving
Being curious Being resourceful Being resilient Being collaborative

Problem



This is a basic form of the ancient game of Nim.

You will need seven objects, such as counters or blocks. It is a game for two players.

Watch the video below to find out how to play:

If you cannot access the video, click below to read the rules.

Place the seven counters in a line and decide who will go first. (In the next game, the other player will have the first turn!)

Each player takes it in turns to take away either one counter or two counters.

The player who takes the last counter (or counters) wins.

Play several times so that you get a good 'feel' for the game.

Are there any points in the game, before the end, when you know who the winner is going to be? How do you know?

Can you find a way to play so that you are sure you will win right from the start?

Does it matter who has the first turn? Why or why not?

Once you are an expert at this game, you may like to try playing Daisy, which is another Nim-like game. 

Printable NRICH Roadshow resource.

Nice or Nasty

There are nasty versions of this dice game but we'll start with the nice ones...
Exploring and noticing Working systematically Conjecturing and generalising Visualising and representing Reasoning, convincing and proving
Being curious Being resourceful Being resilient Being collaborative

Problem

Nice or Nasty - printable instructions sheet 

Nice or Nasty - printable scoring sheet

 

Find a partner and a $1-6$ dice, or even a $0-9$ dice if you have one. You could use the dice in Dice and Spinners.

Each of you draw a set of four boxes like this:

Image
Nice or Nasty

Or you can download and print off this scoring sheet.

 

Game $1$

Take turns to roll the dice and decide which of your four boxes to fill. Do this four times each until all your boxes are full. Read the four digits as a whole number.

Whoever has the larger four-digit number wins.

There are two possible scoring systems:

  • A point for a win. The first person to reach $10$ wins the game
  • Work out the difference between the two four-digit numbers after each round.

    The winner keeps this score. First to $10000$ wins.

Now for some variations...

Game $2$

Whoever makes the smaller four digit number wins. You'll probably want to change the scoring system.

Game $3$

Set a target to aim for. Then throw the dice four times each and work out how far each of you is from the target number. Whoever is the closer wins.

There are two possible scoring systems:

  • A point for a win. The first person to reach $10$ wins the game
  • Work out the difference between the two four-digit numbers and the target number after each round. Keep a running total. First to $10000$ loses.

Game $4$

This game introduces a decimal point. The decimal point will take up one of the cells so this time the dice only needs to be thrown three times by each player. Choose a target. The winner is the one closer to the target.

Two possible versions:

  • each player decides in advance where they want to put the decimal point before taking turns to throw the dice
  • each player throws the dice three times and then decides where to place the digits and the decimal point.

Again, two different scoring systems are possible.

Game $5$

This is the nasty version!

Play any of the games above. This time you can choose to keep your number and put it in one of your cells, OR give it to your partner and tell them which cell to put it in. You might lose a friend this way! It's really important to take turns to start each round if this game is going to be fair.

This becomes even nastier when you play the games above with more than two people.

Game $6$

A cooperative game rather than a competitive one - for three or more people.

Choose any of the games above. Decide in advance which of you will get the closest to the target, who will be second closest, third, fourth etc. Now work together to decide in whose cells the numbers should be placed, and where.

Factors and Multiples Game

Exploring and noticing Working systematically Conjecturing and generalising Visualising and representing Reasoning, convincing and proving
Being curious Being resourceful Being resilient Being collaborative

Factors and Multiples printable worksheet - game

Factors and Multiples printable worksheet - puzzle

On this resources page there are printable 1-100 square grids.

You may like to have a go at Dozens before having a go at this challenge. 

This is a game for two players.

The first player chooses a positive even number that is less than 50, and crosses it out on the grid.

The second player chooses a number to cross out. The number must be a factor or multiple of the first number.

Players continue to take it in turns to cross out numbers, at each stage choosing a number that is a factor or multiple of the number just crossed out by the other player.

The first person who is unable to cross out a number loses.

Play a few times to get a feel for the game.

Do you have any winning strategies?

Here is an interactive version of the game in which you drag the numbers from the left hand grid and drop them on the right hand grid. Alternatively, click on a number in the left hand grid and it will transport to the earliest empty location in the right hand grid. You can rearrange the numbers in the right hand grid by dragging and dropping them in position. The integer in the top right hand corner grows with the number of factors/multiples you have in a row.

Tablet version Install in home page

 

Alternatively, you can print out some 1-100 square grids.

 

 
Now for a collaborative challenge...
 
Rather than playing against a partner, it's time to work together with them to find the longest sequence of numbers that can be crossed out.
Can you cross out more than half the numbers? How are you approaching this challenge to try and make your sequence as long as possible?
 
You might find this sheet useful, which includes the instructions for this collaborative task with a 100 square.

 
 
You may now enjoy having a go at Xavi's T-shirt.

 

This activity featured in an NRICH video in June 2020 and an NRICH student webinar in November 2020.

 

Got It

A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

Exploring and noticing Working systematically Conjecturing and generalising Visualising and representing Reasoning, convincing and proving
Being curious Being resourceful Being resilient Being collaborative

Problem

Got It poster

Got It is an adding game for two players. You can play against the computer or with a friend. It is a version of a well-known game called Nim.

Start with the Got It target 23.

The first player chooses a whole number from 1 to 4.

Players take turns to add a whole number from 1 to 4 to the running total.

The player who hits the target of 23 wins the game.

Play the game several times.

Can you find a winning strategy?

Can you always win?

Does your strategy depend on whether or not you go first?

 

 

To change the game, choose a new Got It target or a new range of numbers to add on.

Test out the strategy you found earlier. Does it need adapting?

Can you work out a winning strategy for any target?

Can you work out a winning strategy for any range of numbers?

Is it best to start the game? Always?

Away from the computer, challenge your friends:

One of you names the target and range and lets the other player start.

Extensions:



Can you play without writing anything down?

Consider playing the game where a player CANNOT add the same number as that used previously by the opponent.

 

Square It

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Exploring and noticing Working systematically Conjecturing and generalising Visualising and representing Reasoning, convincing and proving
Being curious Being resourceful Being resilient Being collaborative

Problem

This game is part of a set of three. We recommend you play this version before having a go at Parallelogram It and then Rhombus It.

Square It printable sheet

Printable dotted grid

 

This game can be played against a friend or against the computer.

Players take it in turns to click on a dot on the grid - the first player will place blue triangles and the second player will place pink squares.

The winner is the first to have chosen four dots that can be joined to form a square.

Squares can be anywhere and any size.

Clicking on the purple settings cog allows you to display the dots on a coordinate grid, to select the size of the grid, who the players are, and who goes first.

Once you've played a few times against a friend, you might like to discuss your strategies, and then test them by playing against the computer.

Can you find a winning strategy?

If you are not using the interactive game, you may like to print off some dotty paper.