# Resources tagged with: Experimental probability

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There are 27 NRICH Mathematical resources connected to Experimental probability, you may find related items under Probability.

Broad Topics > Probability > Experimental probability

### The Car That Passes

##### Age 7 to 11 Challenge Level:

What statements can you make about the car that passes the school gates at 11am on Monday? How will you come up with statements and test your ideas?

### In the Playground

##### Age 5 to 11 Challenge Level:

What can you say about the child who will be first on the playground tomorrow morning at breaktime in your school?

### Interactive Spinners

##### Age 11 to 14 Challenge Level:

This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

### It's a Tie

##### Age 7 to 11 Challenge Level:

Kaia is sure that her father has worn a particular tie twice a week in at least five of the last ten weeks, but her father disagrees. Who do you think is right?

### Cosy Corner

##### Age 11 to 14 Challenge Level:

Six balls are shaken. You win if at least one red ball ends in a corner. What is the probability of winning?

### Two's Company

##### Age 11 to 14 Challenge Level:

Seven balls are shaken. You win if the two blue balls end up touching. What is the probability of winning?

### Odds and Evens

##### Age 11 to 14 Challenge Level:

Are these games fair? How can you tell?

### Flippin' Discs

##### Age 11 to 14 Challenge Level:

Discs are flipped in the air. You win if all the faces show the same colour. What is the probability of winning?

### Odds or Sixes?

##### Age 7 to 11 Challenge Level:

Play this dice game yourself. How could you make it fair?

### The Twelve Pointed Star Game

##### Age 7 to 11 Challenge Level:

Have a go at this game which involves throwing two dice and adding their totals. Where should you place your counters to be more likely to win?

### Roll These Dice

##### Age 7 to 11 Challenge Level:

Roll two red dice and a green dice. Add the two numbers on the red dice and take away the number on the green. What are all the different possible answers?

### Red or Black Spinner

##### Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

### Investigating Epidemics

##### Age 11 to 16 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.

### What Does Random Look Like?

##### Age 11 to 14 Challenge Level:

Engage in a little mathematical detective work to see if you can spot the fakes.

### Probably ...

##### Age 7 to 11 Challenge Level:

You'll need to work in a group for this problem. The idea is to decide, as a group, whether you agree or disagree with each statement.

### Winning the Lottery

##### Age 7 to 11 Challenge Level:

Find out about the lottery that is played in a far-away land. What is the chance of winning?

### Sociable Cards

##### Age 11 to 14 Challenge Level:

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

### Misunderstanding Randomness

##### Age 11 to 14 Challenge Level:

Which of these ideas about randomness are actually correct?

### Can't Find a Coin?

##### Age 11 to 14 Challenge Level:

Can you generate a set of random results? Can you fool the random simulator?

### The Random World

##### Age 11 to 18

Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.

### Taking Chances

##### Age 11 to 14 Challenge Level:

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance and is a shorter version of Taking Chances Extended.

### You Never Get a Six

##### Age 7 to 11 Challenge Level:

Charlie thinks that a six comes up less often than the other numbers on the dice. Have a look at the results of the test his class did to see if he was right.

### Tricky Track

##### Age 7 to 11 Challenge Level:

In this game you throw two dice and find their total, then move the appropriate counter to the right. Which counter reaches the purple box first?

### Game of PIG - Sixes

##### Age 7 to 18 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

### Snail Trails

##### Age 11 to 14 Challenge Level:

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

### Stop or Dare

##### Age 7 to 16 Challenge Level:

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

### Football World Cup Simulation

##### Age 7 to 16 Challenge Level:

A maths-based Football World Cup simulation for teachers and students to use.