Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.
This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.
A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .
Can you generate a set of random results? Can you fool the random simulator?
Which of these ideas about randomness are actually correct?
This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance and is a shorter version of Taking Chances Extended.
Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.
Discs are flipped in the air. You win if all the faces show the same colour. What is the probability of winning?
Are these games fair? How can you tell?
Seven balls are shaken. You win if the two blue balls end up touching. What is the probability of winning?
You'll need to work in a group for this problem. The idea is to decide, as a group, whether you agree or disagree with each statement.
Engage in a little mathematical detective work to see if you can spot the fakes.
Six balls are shaken. You win if at least one red ball ends in a corner. What is the probability of winning?
Kaia is sure that her father has worn a particular tie twice a week in at least five of the last ten weeks, but her father disagrees. Who do you think is right?
A maths-based Football World Cup simulation for teachers and students to use.
All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.
Use the interactivity or play this dice game yourself. How could you make it fair?
Have a go at this game which involves throwing two dice and adding their totals. Where should you place your counters to be more likely to win?
Charlie thinks that a six comes up less often than the other numbers on the dice. Have a look at the results of the test his class did to see if he was right.
This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .
In this game you throw two dice and find their total, then move the appropriate counter to the right. Which counter reaches the purple box first?
Try out the lottery that is played in a far-away land. What is the chance of winning?
Roll two red dice and a green dice. Add the two numbers on the red dice and take away the number on the green. What are all the different possible answers?
Simple models which help us to investigate how epidemics grow and die out.
Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?
What can you say about the child who will be first on the playground tomorrow morning at breaktime in your school?
What statements can you make about the car that passes the school gates at 11am on Monday? How will you come up with statements and test your ideas?