Part 2: Lucky dip

Julia introduces the 'Lucky Dip model', and the accompanying interactivity, which take into account the impact of herd immunity.

Exploring and noticing Working systematically Conjecturing and generalising Visualising and representing Reasoning, convincing and proving
Being curious Being resourceful Being resilient Being collaborative

Problem

This problem belongs to the Contagious Maths: Understanding the Spread of Infectious Diseases collection. It follows on from Build your first model.

 

What can we do to improve our model so that it more accurately represents real life?

In this video clip, Professor Julia Gog discusses the limitations of the model we built in Part 1.

What do you consider to be the main limitations of the model we have been using so far?

 

Introducing the "Lucky Dip" model

In this video clip Julia Gog and Rachel Thomas introduce the Lucky Dip model, simulating what might happen to an imaginary population of 26 people. The infection starts off in the same way as before, but then things change...

 
Rachel picked out some empty capsules. What does this mean?
What do you think Rachel and Julia should do to continue the Lucky Dip model?

 

A new rule for our model

Watch this video clip to see what Julia decides to do after pulling out some empty capsules.

Can you predict what will happen if they keep going?

What might the graph look like after a few more generations?

 

The impact of immunity

This final clip completes the simulation and introduces the concept of herd immunity. 

What do you think will happen if Julia and Rachel ran the simulation again?

 

The Lucky Dip interactivity

We can speed up the simulation by using an interactivity, and then compare the graphs of several outbreaks.

The interactivity works like a tombola, where each person is represented by a capsule which is drawn at random. The default setting is R=2.

Begin by clicking 'Run one generation'. You can watch the jumbler/tombola working, or click "Next" to skip the animation.

The tombola will release a single capsule with a red token, which represents a single infected person. The screen will now indicate that there will be '2 infected' in the next generation.

When you click 'Next', you will have a choice:

  • Click 'Run one generation' again, to see what happens in the next generation 
  • Click 'Run to the end', to see a chart showing the number of infections in each generation

The resulting graph may appear similar to the one in the video in several ways, but there may be differences too.

What do you notice when you run the interactivity several times?

What's the same about each outbreak? What's different?

Using the Settings menu (the purple cog) you can change the population size, the R number, and the amount of data shown.  After changing the setting click one of the two buttons at the bottom of the settings page (either "In the current window" or "In a resizeable pop up window") to return to the interactivity with the updated settings.



 

Randomness

If you have used the Lucky Dip interactivity to run simulations of epidemics a few times, you might have started to see differences and similarities between different runs.

In this video, Julia and Rachel ran the simulation four more times:



 

You might find it interesting to compare the shapes of the graphs you are getting from your simulations of epidemics, with data for real epidemics. What features do they have in common, and how are they different?



The SIR (Susceptible, Infected and Recovered) model

In this video clip Julia explains that the adapted model is an example of an SIR (Susceptible, Infected and Recovered) model, which is the basic model for many infectious diseases. 

However, the model could be improved further...

What else do you think should be taken into account in order to improve the model?

 

This concludes Part 2. These resources continue with Part 3: Everybody is different, where we explore how variability between people affects epidemics. Alternatively, if you are finishing here, you make like to continue to Wrap up and Meet the Researchers.

 

How schools can use these resources

In the "Teachers' Resources" section you will find suggestions as to how this material might be used in the classroom.

This is the second of four parts, designed to be used in a sequence of lessons - here is a lesson by lesson breakdown.

 


These Contagious Maths resources were developed and written by Julia Gog and the MMP team, including both NRICH and Plus, and funded by the Royal Society’s Rosalind Franklin Award 2020. We have tailored these resources for ages 11-14 on NRICH, and for older students and wider audiences on Plus.