### There are 13 results

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Information and Communications Technology > Logo

##### Age 7 to 16 Challenge Level:

Overlaying pentominoes can produce some effective patterns. Why not
use LOGO to try out some of the ideas suggested here?

##### Age 7 to 16 Challenge Level:

Look at how the pattern is built up - in that way you will know how
to break the final pattern down into more manageable pieces.

##### Age 7 to 16 Challenge Level:

The challenge is to produce elegant solutions. Elegance here implies simplicity. The focus is on rhombi, in particular those formed by jointing two equilateral triangles along an edge.

##### Age 7 to 16 Challenge Level:

Learn about Pen Up and Pen Down in Logo

##### Age 7 to 16 Challenge Level:

More Logo for beginners. Now learn more about the REPEAT command.

##### Age 7 to 16 Challenge Level:

Creating designs with squares - using the REPEAT command in LOGO.
This requires some careful thought on angles

##### Age 7 to 16 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

##### Age 7 to 16 Challenge Level:

Can you use LOGO to create this star pattern made from squares.
Only basic LOGO knowledge needed.

##### Age 7 to 16 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

##### Age 7 to 18 Challenge Level:

This is a complete Logo development system which runs in the Flash
Player. It can therefore be used to introduce Logo problems over
the web without the need to refer readers to external. . . .

##### Age 7 to 16 Challenge Level:

This LOGO challenge starts by looking at 10-sided polygons then
generalises the findings to any polygon, putting particular
emphasis on external angles

##### Age 7 to 16 Challenge Level:

Explore patterns based on a rhombus. How can you enlarge the
pattern - or explode it?

##### Age 7 to 16 Challenge Level:

A Short introduction to using Logo. This is the first in a twelve part series.