Search by Topic

Resources tagged with Programming similar to First Forward Into Logo 4: Circles:

Filter by: Content type:
Age range:
Challenge level:

There are 18 results

Broad Topics > Information and Communications Technology > Programming

problem icon

First Forward Into Logo 2: Polygons

Age 7 to 16 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

problem icon

First Forward Into Logo 4: Circles

Age 7 to 16 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

problem icon

First Forward Into Logo 9: Stars

Age 11 to 18 Challenge Level:

Turn through bigger angles and draw stars with Logo.

problem icon

Making Moiré Patterns

Age 11 to 18 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

problem icon

First Forward Into Logo 3: Repeat REPEAT

Age 7 to 16 Challenge Level:

More Logo for beginners. Now learn more about the REPEAT command.

problem icon

First Forward Into Logo 12: Puzzling Sums

Age 11 to 18 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

problem icon

First Forward Into Logo 11: Sequences

Age 11 to 18 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

problem icon

First Forward Into Logo 10: Count up - Count Down

Age 11 to 18 Challenge Level:

What happens when a procedure calls itself?

problem icon

First Forward Into Logo 8: More about Variables

Age 11 to 18 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

problem icon

First Forward Into Logo 5: Pen Up, Pen Down

Age 7 to 16 Challenge Level:

Learn about Pen Up and Pen Down in Logo

problem icon

First Forward Into Logo 6: Variables and Procedures

Age 11 to 18 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

problem icon

First Forward Into Logo 7: Angles of Polygons

Age 11 to 18 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

problem icon

First Forward Into Logo 1: Square Five

Age 7 to 16 Challenge Level:

A Short introduction to using Logo. This is the first in a twelve part series.

problem icon

Logo

Age 7 to 18 Challenge Level:

This is a complete Logo development system which runs in the Flash Player. It can therefore be used to introduce Logo problems over the web without the need to refer readers to external. . . .

problem icon

Circuit Maker

Age 11 to 18 Challenge Level:

Investigate how logic gates work in circuits.

problem icon

Simple Counting Machine

Age 11 to 16 Challenge Level:

Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?

problem icon

Flower Power

Age 11 to 16 Challenge Level:

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

problem icon

Geomlab

Age 11 to 18 Challenge Level:

A geometry lab crafted in a functional programming language. Ported to Flash from the original java at web.comlab.ox.ac.uk/geomlab