Polygon walk
Go on a vector walk and determine which points on the walk are closest to the origin.
Problem
My friends Ulaf and Vicky are each given the vector ${\bf i} = (1, 0)$ and another constant vector ${ \bf u}$ and ${\bf v}$ respectively. Starting at the origin, Ulaf and Vicky take a 2-dimensional 'vector walk' where each step is either ${\bf i}$ or one of their constant vectors, either forwards or backwards.
Thus, Ulaf could reach the points $n{\bf i }+m{\bf u}$ and Vicky could reach the points $n{\bf i }+m{\bf v}$ for any whole numbers $n$ and $m$.
After walking around for a while, Ulaf tells me that the points nearest to the origin he could reach formed the vertices of an equilateral triangle and Vicky tells me that the points nearest to the origin that she could reach formed the vertices of a regular hexagon. Using this information, work out ${ \bf u}$ and ${\bf v}$.
Later that day, Wilber went on a vector walk using the vectors ${\bf i} = (1, 0)$ and ${\bf w}$. He tells me that the points nearest to the origin that he could reach formed a regular pentagon. Why must Wilber be mistaken?
Getting Started
Draw the triangle pointing right such that the rightmost vertex is at $\mathbf{i}$
The coordinates of a regular $n$-gon with a centred on the origin with a vertex at $(1,0)$ are
$$\left(\cos\left(\frac{2m\pi}{n}\right), \sin\left(\frac{2m\pi}{n}\right)\right)\, \text{ where }m=0, \dots, n-1$$
For a pentagon, the coordinates become
$$
(1, 0), \left(\frac{1}{4}\left(\sqrt{5}-1\right), \frac{1}{4}\left(\sqrt{10+2\sqrt{5}}\right)\right), \left(-\frac{1}{4}\left(\sqrt{5}+1\right), \frac{1}{4}\left(\sqrt{10-2\sqrt{5}}\right)\right)
$$
along with the mirror images in the $x$-axis.
This problem builds on GCSE vector work and provides a foundation for concepts met in the later Core A Level modules.
Student Solutions
After drawing a couple of regular hexagons such that there is a vertex at the top, and joining up those vertices, it became clear that 2 finite lines can reach any vertex without stopping at an internediate location nearer to the centre, and those 2 lines are like the vectors $\mathbf{j} = \begin{pmatrix}0\\1\end{pmatrix}$, and $\mathbf{u} = \begin{pmatrix}\frac{\sqrt{3}}{2}\\\frac{1}{2}\end{pmatrix}$.
But we wanted one of the vectors to be $\mathbf{i}$, so we can rotate the whole problem by 90$^{\circ}$ (swap two components and multiply either by -1) so we have $\mathbf{i} = \begin{pmatrix}1\\0\end{pmatrix}$, and $\mathbf{u} = \begin{pmatrix}-\frac{1}{2}\\\frac{\sqrt{3}}{2}\end{pmatrix}$.
The vertices of the equilateral triangle coincide with vertices of the hexagon, so the vectors are the same for the triangle, so $\mathbf{v} = \mathbf{u}$. But Ulaf must detour, Vicky need not.
For the pentagon, draw one in some orientation, say with a central top vertex. If we say that the vertices sit on a unit circle, we can see that a multiple of the y-coordinate of $\mathbf{w}$ must be -1, and another multiple must be $\cos(36^{\circ})$. Having a look at $\cos(36^{\circ})$ in the calculator, I am pretty sure it is irrational, and thus we cannot have the multiples described.
I first converted 36$^{\circ}$ to radians, to get $\frac{\pi}{5}$ radians. I first looked at using the cosine rule, but then realised that I could use the fact that $\cos(5 \theta) = -1$, expand $\cos(5\theta)$ in terms of $\cos(\theta)$, and solve to get an exact answer which I could show was irrational. However this expends to a quintic which is hard to solve. So I decided to try solving for $\sin(5\theta) = 0$, then use the identity to convert the answer to $\cos(\theta)$. Expanding $\sin(5\theta) = 0$ in terms of $\sin(\theta)$, using identities, we get $16s^4 - 20s^2 + 5 = 0 \therefore s^2 = \frac{5\pm \sqrt{5}}{8}$, checking with the calculator, the one we want is $s = \sqrt{\frac{5- \sqrt{5}}{8}}$, then we find that $\cos(36^{\circ}) = \sqrt{\frac{3+\sqrt{5}}{8}}$, and since all square roots of numbers that are not themselves squares are irrational, $\cos (36^{\circ})$ is irrational. Thus Wilber was mistaken.
Teachers' Resources
Why do this problem?
Possible approach
Key questions
Possible extension
How might the ideas in this problem relate to finding roots of unity in the complex plane?
Possible support
Start with the problem Vector Walk to get an idea of how we can find a set of points that can be visited according to some vector rules.