En-counters

This task requires learners to explain and help others, asking and answering questions.

Exploring and noticing Working systematically Conjecturing and generalising Visualising and representing Reasoning, convincing and proving
Being curious Being resourceful Being resilient Being collaborative

Problem



This is one of a series of problems designed to develop learners' team working skills. Other tasks in the series can be found by going to this article.

 

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En-counters

What are you aiming to do?

For the task:

Learners must complete the task themselves but with support and advice from other members of the team.

 

As a team:

  • helping others to do things for themselves
  • responding to the needs of others - everybody helps everybody
  • explaining by telling how.

Getting started

This problem needs a team of four. A fifth person can act as an observer.



 

You need to arrange the desks and some props so that everyone can see everyone else but no one can see what anyone else is building. One possibility is for the designer to face the other three team members and make the design inside a box whilst team members try to recreate the design behind books or folders used as screens.



 

You will need four sets of counters (or similar) - up to 12 in each set.



 

Choose someone in the group to be the designer.
If there are five people choose a person to be the observer.
If you try this task more than once, team members should take turns at playing these roles.



 

Give one set of counters to the designer and one set to each of the other team members.



 

Tackling the Problem

The designer creates a counter design so that it is hidden from the rest of the team but as s/he makes the design, s/he explains what it looks like so that the rest of the team can make a copy of the same design.



 

Team members can ask questions about the design at any time and the designer answers in as helpful a way as possible.



 

When a team member thinks they have a completed design, they ask the designer to check. If it is right they can then aid the designer in answering questions. If they do not have the correct design the task continues.



 

Remember that all help has to be given without sight of the enquirer's design.



 

At any point the task can be brought to an end to discuss the success of the questioning and answering, and how it helped or hindered completion of the task.



 

Observer guidelines:

  • How well did the designer explain the process of creation? What words did they use that were really helpful?
  • How clear were the questions the team asked? Can you give an example of a good question?
  • How well were the questions answered? Can you give a good example?



Alternative version

We have written a version of this task which is suitable for one child and an adult playing together at home.