Place Value: Age 5-7

This is part of our collection of favourite rich tasks arranged by topic.

If you are a teacher, you can find the whole collection on our Primary Curriculum teacher page.
Alternatively, if you are a student, you'll find the same problems on our Primary Curriculum student page.


  • Snail One Hundred
    game
    Favourite

    Snail One Hundred

    Age
    5 to 7
    Challenge level
    1 out of 3

    In this game, you throw a dice and move counters along the snail's body and in a spiral around the snail's shell. It is about understanding tens and ones.

  • Two flowers with the numbers 15 and 16 on them
    problem
    Favourite

    Butterfly Flowers

    Age
    5 to 7
    Challenge level
    1 out of 3

    Can you find two butterflies to go on each flower so that the numbers on each pair of butterflies adds to the number on their flower?

  • Our Numbers
    problem
    Favourite

    Our Numbers

    Age
    5 to 7
    Challenge level
    1 out of 3

    These spinners will give you the tens and unit digits of a number. Can you choose sets of numbers to collect so that you spin six numbers belonging to your sets in as few spins as possible?

  • Writing Digits
    problem
    Favourite

    Writing Digits

    Age
    5 to 7
    Challenge level
    1 out of 3

    Lee was writing all the counting numbers from 1 to 20. She stopped for a rest after writing seventeen digits. What was the last number she wrote?

  • 6 Beads
    problem
    Favourite

    6 Beads

    Age
    5 to 7
    Challenge level
    2 out of 3

    If you put three beads onto a tens/ones abacus you can make the numbers 3, 30, 12 or 21. What numbers can be made with six beads?

  • Magnifying glass
    problem
    Favourite

    Number Detective

    Age
    5 to 11
    Challenge level
    1 out of 3

    Follow the clues to find the mystery number.

  • Dicey Addition
    problem
    Favourite

    Dicey Addition

    Age
    5 to 11
    Challenge level
    1 out of 3

    In these addition games, you'll need to think strategically to get closest to the target.