Thinking through, and by, visualising
This article first appeared in Mathematics Teaching 207, published by the Association of Teachers of Mathematics .
We rely on visualising when we solve problems. Sometimes we create an image of the situation that is being discussed in order to make sense of it; sometimes we need to visualise a model that can represent the situation mathematically before we can begin to develop it, and sometimes we visualise to see 'what will happen if ...?'. But are there other ways in which we visualise when solving mathematical problems and if so how can we encourage, value and develop visualising in our classrooms?
This article is based on some of the ideas that emerged during the production of a book (and accompanying CD) which takes visualising as its focus (Piggott and Pumfrey, 2007). It was while we were working on this book we began to identify problems which helped us to take a structured view of the purposes and skills of visualising that we thought worth sharing with you.
Some background
We often associate visualising in mathematics with drawing pictures or diagrams as an aid to getting started on problems. But visualising has a much wider role to play in problem solving including supporting the development of ideas and facilitating communication of results and understanding. In these senses it is not just about pictures and diagrams.
For example, sometimes we place particular emphasis on using visualising to help understand and develop a plan to solve a problem. In producing such a visualisation, the problem solver is identifying the key components of the problem and the relationships between them. This process has two main elements:
- an internal model or visualisation (described as imagery by Crapo et al. (2000))
- an external representation (described as a visualisation by Crapo et al. (2000)).
Crapo et al. emphasise the importance of the interplay between these internal and external representations which support the development of an effective model. Key to this is both the physical representation which sparks ideas about how the model can be improved, and also discussion and communication with others to come to a shared visualisation.
If we want learners to utilise and improve their capacity to visualise, we need to identify why visualisation is important (the purposes of visualising) and what visualising skills we want our pupils to develop. To do this we need to know what a visualising opportunity is, make that opportunity available and have a language with which to talk about it.
Purposes of visualising
We have been able to identify three purposes for visualising:
- to step into a problem,
- to model,
- to plan ahead.
Visualising to step into the problem:
Here visualisations are used to help with understanding what the problem is about. The visualisation gives pupils the space to go deep into the situation to clarify and support their understanding before any generalisation can happen. For example:
One out some under:
Imagine a stack of twenty cards in numerical order (1 at top to 20 at bottom).
Imagine the cards being dealt - one out, one under, one out, one under, one out, one under ...
What would be the last card left in your hand?
Investigate piles of different numbers of cards and justify any rules you discover. In particular:
An introduction to the problem might be:
Imagine a stack of 10 cards in order from 1 (Ace) on the top to 10 on the bottom.
Remove the top card and put it on the bottom.
What is the card on the top now?
Repeat this process, carrying on from where you finished, but this time move four cards.
What is the card on the top this time?
And again, this time move six cards.
What is the number on the top now?
Repeat with different numbers of cards until the class can confidently predict the top card.
The visualisation moves on to a pile of 4 then 8 cards using the rule 'one out - one under'.
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The pupils are led through the context with a simple example. The teacher models the process being investigated with frequent pauses to check for understanding. Whilst the teacher is demonstrating, the pupils are asked to visualise and describe what will happen next. The teacher's actions give a focus, and a motivation for the visualisation and enable immediate feedback. The use of language to explain what is seen 'in the mind's eye' also helps with reinforcing the process. Pupils are being encouraged to make sense of the situation through the visualisation.
Visualising to model a situation:
This is particularly useful when the situation is physically unattainable, in other words to try to see the 'unseeable', for example the inside of a 3D object, or considering a case involving a very large number. To illustrate this, have a look at the problem Cubes Within Cubes .
Supporting pupils in modelling situations
Ask the children to imagine they have an unlimited supply of interlocking cubes (all the same size) in different colours.
Invite them to imagine starting with one yellow cube.
This is covered all over with a single layer of red cubes.
Describe what you see:
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In this example it is not possible to 'see inside' a large cube and, although smaller cubes can be constructed as the layers increase, it is not possible to see the centre cube at the same time as the surrounding layer. The modelling in this problem is two-fold. Initially the pupils are encouraged to think in stages and later to use the visualising strategies to tackle the main problem. An outcome of the lesson can be pupil production of story boards as representations of the visualisations and stages they used whilst problem solving. These images have two aspects:
- they reflect the imagery the pupils used,
- they represent the route the pupils may have taken to obtain their solution.
Visualising to plan ahead:
Supporting pupils in thinking ahead:
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Visualising skills
- Being able to compare other people's representations with our own. For example in Cubes Within Cubes , comparing the two visualisations given above with your own.
- Being able to identify the general and the specific in a representation and their significance in terms of the problem at hand. For example in a problem involving polyominoes, you might start with a domino (from which you are going to build triominoes), asking learners to visualise putting two squares together. Recognition that there is an infinite number of orientations (general) is important but, in preparing to build triominoes, you only need to consider one orientation and to have that very clearly in your mind.
- Trying to hold more than one image in your head. For example: remembering a starting point and being able to 'rewind' when a sequence of moves does not work; keeping more than one aspect of the problem in 'view'. For example in the problem Roundabout the visualisation requires you to be thinking about both the circle moving round and the locus its centre makes.