Philosopher's Football

Age 7 to 18
Challenge Level

This resource is under development so please do send us your feedback using the 'Submit a Solution' link.

The aim of the game is to be the first to score a goal.
Players use the black counters to move the ball (the white counter) onto or over the opponent's goal line.

The game begins with the ball in the centre circle and no black counters on the pitch.

Players alternate making moves. When it is your turn, you can either add a black counter to any empty point on the board, or move the ball.

The ball is moved by a series of jumps over adjacent black counters. Each jump is to the first empty point in a straight line horizontally, vertically, or diagonally over one or more black counters. The jumped counters are then removed from the board. This process can be repeated for as long as there remain counters available to be jumped. Jumping is optional. 

 

Using the interactivity below

To add a black counter, click on the point where you'd like it placed.

To move the ball, click on a black counter that you want it to jump over. When you have completed all your jumps, click on the 'Finish passing the ball' button.

Clicking on the purple cog gives you the option to play against a 'bot', or to watch two 'bots' play against each other.

 

You may wish to print off copies of the pitch: black and white version or colour version.