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### Number and algebra

### Geometry and measure

### Probability and statistics

### Working mathematically

### For younger learners

### Advanced mathematics

# Sprouts

Why play this game?

Sprouts offers an engaging introduction to networks, encouraging students to experiment and conjecture. The challenges requires them to work systematically, refine ideas, and eventually find a winning strategy.
### Possible approach

Introduce the game to the class by inviting two volunteers to play against each other. Do this a couple of times, giving each the opportunity of going first.
### Key questions

### Possible support

You can begin by playing with just two dots at the start.

Possible extension

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Age 11 to 16

Challenge Level

- Game
- Getting Started
- Student Solutions
- Teachers' Resources

Why play this game?

Sprouts offers an engaging introduction to networks, encouraging students to experiment and conjecture. The challenges requires them to work systematically, refine ideas, and eventually find a winning strategy.

Introduce the game to the class by inviting two volunteers to play against each other. Do this a couple of times, giving each the opportunity of going first.

Ask the students to play the game in pairs. Challenge them to find a winning strategy. As they play, circulate around the classroom and ask them what they think is important.

After a suitable length of time bring the whole class together and invite one pair to demonstrate their strategy, explaining their decisions as they go along. Use other ideas to refine the strategy.

Once students are confident about their strategies they could move on to exploring what happens when the game starts with four or five dots.

Does it matter who goes first?

Why must the game end after a limited number of moves? How many?

You can begin by playing with just two dots at the start.

Possible extension

Students could next move on to Can You Traverse It?