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### Number and algebra

### Geometry and measure

### Probability and statistics

### Working mathematically

### For younger learners

### Advanced mathematics

# stemNRICH

**Recent STEM-related resources**

### Collections for Teachers

### STEM Mapping

### Advanced STEM

### How Does it Grow?

### Logical Progression

### Container Maths

### Trigonometry Gets to Work

### Astronomy for Beginners

### Bio-numbers

### In Proportion

### Maths Meets Chemistry

### Maths Explores the Planet

### Graphs Make Sense of Data

### Scale and Measurement

### Programming for Beginners

Or search by topic

*stemNRICH is a collection of resources exploring the maths
involved in science, technology and engineering.*

Age 11 to 16

This document provides links to stemNRICH problems mapped to maths, science and technology curriculum topics.

Age 14 to 18

Challenge Level

This collection of resources is designed for developing STEM at Post-16.

The themed collections of problems below were published as part of the stemNRICH project.

### stemNRICH Features

Age 11 to 16

Scientists are interested in how things grow and decay. Maths provides the tools!

Age 11 to 16

Planning a complex task is often what makes the difference between success and failure.

Age 11 to 16

Is my container big enough? How should I pack a container? How quickly will it fill up?

Age 11 to 16

Why do I need to learn trigonometry? Plenty of reasons - and here are some examples!

Age 11 to 16

Modern astronomy starts with observation - maths provides the tools to understand what we see.

Age 11 to 16

Big numbers, small numbers, calculations - all part of discovering more about the living world.

Age 11 to 16

Understanding ratio and proportion is vital in science and in design technology.

Age 11 to 16

These problems introduce key mathematical skills which are needed to understand chemical processes.

Age 11 to 16

Explore the maths of the environmental and geological sciences.

Age 11 to 16

Graphs are a crucial tool in dealing with the data that science generates.

Age 11 to 16

Without scale and measurement, science, design and engineering would not exist!

Age 11 to 16

If you want to do interesting things with a computer, why not learn to program?