Use two dice to generate two numbers with one decimal place. What happens when you round these numbers to the nearest whole number?

What happens when you round these numbers to the nearest whole number?

What happens when you round these three-digit numbers to the nearest 100?

Can you work out some different ways to balance this equation?

Can you complete this calculation by filling in the missing numbers? In how many different ways can you do it?

Have a go at balancing this equation. Can you find different ways of doing it?

In the multiplication calculation, some of the digits have been replaced by letters and others by asterisks. Can you reconstruct the original multiplication?

This multiplication uses each of the digits 0 - 9 once and once only. Using the information given, can you replace the stars in the calculation with figures?

Can you replace the letters with numbers? Is there only one solution in each case?

What do the digits in the number fifteen add up to? How many other numbers have digits with the same total but no zeros?

Try out this number trick. What happens with different starting numbers? What do you notice?

Can you substitute numbers for the letters in these sums?

Number problems at primary level that require careful consideration.

This 100 square jigsaw is written in code. It starts with 1 and ends with 100. Can you build it up?

Investigate the different ways these aliens count in this challenge. You could start by thinking about how each of them would write our number 7.

The Scot, John Napier, invented these strips about 400 years ago to help calculate multiplication and division. Can you work out how to use Napier's bones to find the answer to these multiplications?

Find the sum of all three-digit numbers each of whose digits is odd.

This article for primary teachers encourages exploration of two fundamental ideas, exchange and 'unitising', which will help children become more fluent when calculating.

Replace the letters with numbers to make the addition work out correctly. R E A D + T H I S = P A G E

Number problems at primary level that may require resilience.

Choose four different digits from 1-9 and put one in each box so that the resulting four two-digit numbers add to a total of 100.

Number problems at primary level to work on with others.

A game to be played against the computer, or in groups. Pick a 7-digit number. A random digit is generated. What must you subract to remove the digit from your number? the first to zero wins.

Pick the number of times a week that you eat chocolate. This number must be more than one but less than ten. Multiply this number by 2. Add 5 (for Sunday). Multiply by 50... Can you explain why it. . . .

32 x 38 = 30 x 40 + 2 x 8; 34 x 36 = 30 x 40 + 4 x 6; 56 x 54 = 50 x 60 + 6 x 4; 73 x 77 = 70 x 80 + 3 x 7 Verify and generalise if possible.

This article for primary teachers expands on the key ideas which underpin early number sense and place value, and suggests activities to support learners as they get to grips with these ideas.

In this 100 square, look at the green square which contains the numbers 2, 3, 12 and 13. What is the sum of the numbers that are diagonally opposite each other? What do you notice?

A school song book contains 700 songs. The numbers of the songs are displayed by combining special small single-digit cards. What is the minimum number of small cards that is needed?

This article develops the idea of 'ten-ness' as an important element of place value.

Becky created a number plumber which multiplies by 5 and subtracts 4. What do you notice about the numbers that it produces? Can you explain your findings?

Try out some calculations. Are you surprised by the results?

Think of a two digit number, reverse the digits, and add the numbers together. Something special happens...

The Number Jumbler can always work out your chosen symbol. Can you work out how?

One of the key ideas associated with place value is that the position of a digit affects its value. These activities support children in understanding this idea.

Alf describes how the Gattegno chart helped a class of 7-9 year olds gain an awareness of place value and of the inverse relationship between multiplication and division.

Some Games That May Be Nice or Nasty for an adult and child. Use your knowledge of place value to beat your opponent.

Start by putting one million (1 000 000) into the display of your calculator. Can you reduce this to 7 using just the 7 key and add, subtract, multiply, divide and equals as many times as you like?

This feature aims to support you in developing children's early number sense and understanding of place value.

More upper primary number sense and place value tasks.

Four of these clues are needed to find the chosen number on this grid and four are true but do nothing to help in finding the number. Can you sort out the clues and find the number?

Each child in Class 3 took four numbers out of the bag. Who had made the highest even number?

A three digit number abc is always divisible by 7 when 2a+3b+c is divisible by 7. Why?

Choose any 3 digits and make a 6 digit number by repeating the 3 digits in the same order (e.g. 594594). Explain why whatever digits you choose the number will always be divisible by 7, 11 and 13.

Consider all two digit numbers (10, 11, . . . ,99). In writing down all these numbers, which digits occur least often, and which occur most often ? What about three digit numbers, four digit numbers. . . .

How many solutions can you find to this sum? Each of the different letters stands for a different number.

This addition sum uses all ten digits 0, 1, 2...9 exactly once. Find the sum and show that the one you give is the only possibility.