Winning Lines
This article discusses a small group of activities taken from the Mathematical Games Archive on the NRICH site. They all have a related structure that can be used to develop the skills of strategic thinking and reasoning as well as ideas of analogy and isomorphisms. Students at all levels of ability and age can access them. At the most basic level, they offer opportunities for practising arithmetical skills. At a higher level, they can be used to promote mathematical discussion by demanding detailed and reasoned explanations for a winning strategy, or an explanation of the mathematics that links the games.
Suggested Progression
Links
Several of the games link into one another. One suggestion is given below. Can you describe the similarities between all of these games?
Links with the UK Framework
- Solve mathematical problems or puzzles, recognise simple patterns and relationships, generalise and predict.
- Discuss the chance or likelihood of particular events.
- Use the language associated with probability to discuss events.
- Understand addition and subtraction mental calculation strategies.
- Represent problems mathematically.
- Explain and justify methods and conclusions.
- Recognise and visualise the transformation and symmetry of a 2-D shape.
- Use logical argument to establish the truth of a statement.
- Solve increasingly demanding problems and evaluate solutions.
- Present a concise, reasoned argument, using symbols, diagrams, graphs and related explanatory text.
- Suggest extensions to problems, conjecture and generalise.
Noughts and Crosses
Online
Magic Squares
- The sum of the numbers 1 to 9 is linked to the row total- how?
- What magic totals are possible with consecutive numbers?
- Can you make magic squares from numbers that are not consecutive?
- Can you give any rules for making these magic squares?