Place Value KS1

This collection is one of our Primary Curriculum collections - tasks that are grouped by topic.

Two-digit Targets

Age 5 to 7
Challenge Level

You have a set of the digits from 0 to 9. Can you arrange these in the five boxes to make two-digit numbers as close to the targets as possible?

I Like ...

Age 5 to 7
Challenge Level

Mr Gilderdale is playing a game with his class. What rule might he have chosen? How would you test your idea?

Largest Even

Age 5 to 7
Challenge Level

How would you create the largest possible two-digit even number from the digit I've given you and one of your choice?

Snail One Hundred

Age 5 to 7
Challenge Level

In this game, you throw a dice and move counters along the snail's body and in a spiral around the snail's shell. It is about understanding tens and ones.

Round the Two Dice

Age 5 to 7
Challenge Level

This activity focuses on rounding to the nearest 10.

Light the Lights

Age 5 to 7
Challenge Level

Investigate which numbers make these lights come on. What is the smallest number you can find that lights up all the lights?

6 Beads

Age 5 to 7
Challenge Level

If you put three beads onto a tens/ones abacus you can make the numbers 3, 30, 12 or 21. What numbers can be made with six beads?

Digit Addition

Age 5 to 11
Challenge Level

Try out this number trick. What happens with different starting numbers? What do you notice?



 
You may also be interested in this collection of activities from the STEM Learning website, that complement the NRICH activities above.