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### Number and algebra

### Geometry and measure

### Probability and statistics

### Working mathematically

### For younger learners

### Advanced mathematics

# Place Value KS1

### Snail One Hundred

### Two-digit Targets

### I Like ...

### 6 Beads

### Light the Lights

### Largest Even

### Digit Addition

Y*ou may also be interested in this collection of activities from the STEM Learning website, that complement the NRICH activities above.*

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This collection is one of our Primary Curriculum collections - tasks that are grouped by topic.

Age 5 to 7

Challenge Level

In this game, you throw a dice and move counters along the snail's body and in a spiral around the snail's shell. It is about understanding tens and ones.

Age 5 to 7

Challenge Level

You have a set of the digits from 0 to 9. Can you arrange these in the five boxes to make two-digit numbers as close to the targets as possible?

Age 5 to 7

Challenge Level

Mr Gilderdale is playing a game with his class. What rule might he have chosen? How would you test your idea?

Age 5 to 7

Challenge Level

If you put three beads onto a tens/ones abacus you can make the numbers 3, 30, 12 or 21. What numbers can be made with six beads?

Age 5 to 7

Challenge Level

Investigate which numbers make these lights come on. What is the smallest number you can find that lights up all the lights?

Age 5 to 11

Challenge Level

How would you create the largest possible two-digit even number from the digit I've given you and one of your choice?

Age 5 to 11

Challenge Level

Try out this number trick. What happens with different starting numbers? What do you notice?

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