You may also like


Place this "worm" on the 100 square and find the total of the four squares it covers. Keeping its head in the same place, what other totals can you make?

Which Scripts?

There are six numbers written in five different scripts. Can you sort out which is which?

Highest and Lowest

Put operations signs between the numbers 3 4 5 6 to make the highest possible number and lowest possible number.

Move a Match

Age 7 to 11 Challenge Level:

Move a Match

Take $10$ matchsticks and put them into four piles.

For example, you could have a pile of $1$, two piles of $2$ and a pile of $5$:

piles of matches: 2, 2, 1, 5

Now, the idea is to take one matchstick from each of three of the piles and add it to the fourth.
So, for example, we could take one stick from the two piles of $2$ and one from the pile of $5$ and add them to the pile of $1$. This would give:

matches in piles: 1, 1, 4, 4

So now we have two piles of $1$ and two piles of $4$.
We have gone from piles of $2, 2, 1, 5$ to piles of $1, 1, 4, 4$.

How could you put the $10$ matches in four piles so that when you move one match from three of the piles into the fourth, you end up with exactly the same distribution of matches in four piles as when you started? (In other words, in the case above we would have gone from $2, 2, 1, 5$ to $1, 5, 2, 2,$ for example - although this isn't possible!)

What can you say about this starting arrangement of the matches?

Could you arrange, for example, $14$ matchsticks in such a way as to be able to make it work too?
How about $18$ matches?
In general, what can you say about the way in which you must arrange the matchsticks for this to be possible?

This problem will challenge pupils to compare numbers, think ahead and reason logically. They might also be visualising the consequences of moving particular matches, although ideally, there would be real headless matches or lolly sticks available for them to try out their ideas.

In order to encourage children to think logically about this problem rather than just trying random arrangements, you could use the suggested hints as questions. Pupils could start off by working through the possible arrangements of the 10 matches in a systematic way, for example by beginning with three piles the same and one different (3, 3, 3, 1 or 2, 2, 2, 4 or 1, 1, 1, 7) then two pairs of piles the same (4, 4, 1, 1 or 3, 3, 2, 2) then two the same and two different (2, 2, 1, 5 or 1, 1, 2, 6 or 1, 1, 3, 5) then all different ... (Finding all these combinations is a challenge in itself.) Chances are that, as they do this, they will begin to realise certain things about whether piles can be the same as each other or not and what happens if there is a pile of just 1 match. However they discover that consecutive numbers of matches isthe key, there is still more to be investigated if different numbers of matches are used which can then lead to a complete generalisation.