Use the interactivity to move Mr Pearson and his dog. Can you move
him so that the graph shows a curve?
You Tell the Story
Age 7 to 11 Challenge Level:
In the interactivity below, you can move the little man using the
arrow keys on your computer and the graph records how far away from
the sheep he is.
Before trying this problem, you might like to explore what happens
when you move the man in different ways.
The NRICH Project aims to enrich the mathematical experiences of all learners. To support this aim, members of the
NRICH team work in a wide range of capacities, including providing professional development for teachers wishing to
embed rich mathematical tasks into everyday classroom practice.