This problem offers an opportunity to explore and discuss two types of probability: experimental and theoretical. The simulation generates lots of experimental data quickly, freeing time to focus on predictions, analysis and justifications.
This problem follows on nicely from Cosy Corner
Explain and demonstrate both games by running the interactivities a few times so that students get a feel for the two games, but don't have sufficient results to draw conclusions about the probabilities. Invite students to predict in which game they would expect to win more points, if they played both games the same number of times.
Allow students time in pairs in which to analyse each game, so that they can decide which is likely to offer them the better chance of winning more points, and emphasise that they will need to be in a position to offer supporting evidence for their decision.
While students are working, circulate and observe the methods being used. Bring the class together and choose individuals who used different methods to explain what they did to the class, recording what they did on the board.
Record their conjectures on the board and then run the interactivity for each game a few hundred times.
Then revisit students' conjectures and discuss which ones matched the experimental data, before rounding the activity off by discussing which methods for recording the different combinations were both successful and efficient.
Are there efficient systems for recording the different possible combinations?
What counts as a different outcome?
This problem could be tackled as a follow-up to Cosy Corner
Teachers may want to use this recording tool to gather the results of other similar experiments that their students are carrying out:
A follow-up problem could be Odds and Evens Made Fair