A new card game for two players.
Follow-up to the February Game Rules of FEMTO.
Some puzzles requiring no knowledge of knot theory, just a careful
inspection of the patterns. A glimpse of the classification of
knots and a little about prime knots, crossing numbers and knot
Chance plays no part, and each game must end. The only advantage
that either player can possibly have is to start or to play second.
To work out how to win you need to start by analysing the 'end
game', and the losing position to be avoided, and then work back to