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Prompt Cards

These two group activities use mathematical reasoning - one is numerical, one geometric.

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Exploring Wild & Wonderful Number Patterns

EWWNP means Exploring Wild and Wonderful Number Patterns Created by Yourself! Investigate what happens if we create number patterns using some simple rules.

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Worms

Place this "worm" on the 100 square and find the total of the four squares it covers. Keeping its head in the same place, what other totals can you make?

The Number Crunching Machine

Age 7 to 11 Challenge Level:

Put a number at the top of the machine and collect a number at the bottom.

What do you get?

Which numbers get back to themselves?

perform operations as follows: add 5, multiply by 3, if even subtract 2 or if odd subtract 1, multiply by 5, divide by 10, if odd add 3 and halve result or if even halve then if that result is even halve again or add 2 if result is odd