### Prompt Cards

These two group activities use mathematical reasoning - one is numerical, one geometric.

### Exploring Wild & Wonderful Number Patterns

EWWNP means Exploring Wild and Wonderful Number Patterns Created by Yourself! Investigate what happens if we create number patterns using some simple rules.

### Worms

Place this "worm" on the 100 square and find the total of the four squares it covers. Keeping its head in the same place, what other totals can you make?

# Journeys

## Journeys

Here is a simple map showing the positions of five cities:

We could be making some car journeys between these towns and so here is a chart giving us some information about distances and times.

These numbers show us direct routes. But now, suppose we go on journeys involving three or four cities.

For example, we could go from Nodo to Oxdo but go through Cado on the way.
Or, we could go from Lodo to Ledo but go through Oxdo on the way.

What other journeys involving three or four cities can you find?
When you have some of these answer these questions:

1. What is the total distance of your journey in kilometres?
2. How many minutes long is your journey?
3. How much longer (in terms of time) is the journey when passing through another city or other cities along the way compared with the direct journey between the starting city and the final destination?

Now you could try and find the longest route (in terms of distance) for visiting all five cities.(We might decide that we will only visit each city once.)
What about the shortest route for visiting all five cities?
How much longer does it take to travel the longest route compared with the shortest route?

### Why do this problem?

This problem may be used to introduce pupils to handling more complicated data and gives them the opportunity to calculate using distance and time.

### Possible approach

You could have a map of your country to start off this problem (or for pairs of children to have an atlas or road map) and ask pupils to locate four particular cities. You can then draw attention to the simplified map in the problem, which you could alter to include four real places if you wish. To encourage learners to engage with the information in the table, you could ask a few starter questions, such as "how far is the journey from Oxdo to Lodo?" and "what journeys could you make in under 3 hours?".

This problem lends itself to being tackled in groups, for example of three or four pupils. Ask each group to try to answer the questions and as they are working, look out for those groups who are communicating well and perhaps those who divide the task amongst themselves. You might like to ask groups who have organised their approach well to share their strategies with everyone else. The main point of this activity is for children to be immersed in the data so that they begin to use it confidently.

You might like to have a whole-class discussion about the ambiguity of "long" in this context. Does it mean distance-wise or time-wise? Does it matter?

### Key questions

What other journeys could you make, for example, starting at Nodo and ending at Oxdo?
How are you going to keep track of which routes you have found?
What pieces of information do you think would be good to find in order to work out the total distance and total time taken?
What would you like to look at first in trying to get an answer?

### Possible extension

You could encourage the pupils to create their own questions based on the information given.

### Possible support

In addition to talking more with those children who are finding the task challenging, it might be appropriate to simplify the problem by fixing the starting and finishing cities. It would also be useful to have calculators available.