Four of these clues are needed to find the chosen number on this grid and four are true but do nothing to help in finding the number. Can you sort out the clues and find the number?
I am less than 25. My ones digit is twice my tens digit. My digits add up to an even number.
These spinners will give you the tens and unit digits of a number. Can you choose sets of numbers to collect so that you spin six numbers belonging to your sets in as few spins as possible?
Use your knowledge of place value to try to win this game. How will you maximise your score?
Who said that adding couldn't be fun?
Each child in Class 3 took four numbers out of the bag. Who had made the highest even number?
Investigate which numbers make these lights come on. What is the smallest number you can find that lights up all the lights?
Follow the clues to find the mystery number.
This article for primary teachers expands on the key ideas which underpin early number sense and place value, and suggests activities to support learners as they get to grips with these ideas.
In this 100 square, look at the green square which contains the numbers 2, 3, 12 and 13. What is the sum of the numbers that are diagonally opposite each other? What do you notice?
These games use ten-frames to develop children's 'sense of ten'.
This article develops the idea of 'ten-ness' as an important element of place value.
Which is quicker, counting up to 30 in ones or counting up to 300 in tens? Why?
These tasks will help children understand the 'ten-ness' of ten, a fundamental part of place value.
Number problems to spark your curiosity.
This set of activities focuses on ordering, an important aspect of place value.
Can you find the chosen number from the grid using the clues?
Some Games That May Be Nice or Nasty for an adult and child. Use your knowledge of place value to beat your opponent.
Lee was writing all the counting numbers from 1 to 20. She stopped for a rest after writing seventeen digits. What was the last number she wrote?
This is a game for two players. What must you subtract to remove the rolled digit from your number? The first to zero wins!
These tasks will help learners develop their understanding of place value, particularly giving them opportunities to express numbers as amounts.
Try out this number trick. What happens with different starting numbers? What do you notice?
Find the sum of all three-digit numbers each of whose digits is odd.
Try out some calculations. Are you surprised by the results?
There are nasty versions of this dice game but we'll start with the nice ones...
Can you work out some different ways to balance this equation?
Can you complete this calculation by filling in the missing numbers? In how many different ways can you do it?
Have a go at balancing this equation. Can you find different ways of doing it?
Dicey Operations for an adult and child. Can you get close to 1000 than your partner?
Alf describes how the Gattegno chart helped a class of 7-9 year olds gain an awareness of place value and of the inverse relationship between multiplication and division.
One of the key ideas associated with place value is that the position of a digit affects its value. These activities support children in understanding this idea.
In this article, Alf outlines six activities using the Gattegno chart, which help to develop understanding of place value, multiplication and division.
More upper primary number sense and place value tasks.
More activities which will help you get a better of sense of numbers and understand what we mean by place value.
This article for primary teachers encourages exploration of two fundamental ideas, exchange and 'unitising', which will help children become more fluent when calculating.
This feature aims to support you in developing children's early number sense and understanding of place value.
What two-digit numbers can you make with these two dice? What can't you make?
Number problems for inquiring primary learners.
The Number Jumbler can always work out your chosen symbol. Can you work out how?
Once a basic number sense has developed for numbers up to ten, a strong 'sense of ten' needs to be developed as a foundation for both place value and mental calculations.
What do the digits in the number fifteen add up to? How many other numbers have digits with the same total but no zeros?
In the multiplication calculation, some of the digits have been replaced by letters and others by asterisks. Can you reconstruct the original multiplication?
Watch our videos of multiplication methods that you may not have met before. Can you make sense of them?
Exploring the structure of a number square: how quickly can you put the number tiles in the right place on the grid?
Can you substitute numbers for the letters in these sums?
This multiplication uses each of the digits 0 - 9 once and once only. Using the information given, can you replace the stars in the calculation with figures?
Choose four different digits from 1-9 and put one in each box so that the resulting four two-digit numbers add to a total of 100.
The Scot, John Napier, invented these strips about 400 years ago to help calculate multiplication and division. Can you work out how to use Napier's bones to find the answer to these multiplications?
Investigate the different ways these aliens count in this challenge. You could start by thinking about how each of them would write our number 7.
Can you replace the letters with numbers? Is there only one solution in each case?