Search by Topic

Filter by: Content type:
Age range:
Challenge level:

There are 15 results

Broad Topics > Sequences, Functions and Graphs > Dynamical systems

Odd Stones

Age 14 to 16 Challenge Level:

On a "move" a stone is removed from two of the circles and placed in the third circle. Here are five of the ways that 27 stones could be distributed.

Take Ten Sticks

Age 11 to 16 Challenge Level:

Take ten sticks in heaps any way you like. Make a new heap using one from each of the heaps. By repeating that process could the arrangement 7 - 1 - 1 - 1 ever turn up, except by starting with it?

Difference Dynamics Discussion

Age 16 to 18

This article discusses what happens, and why, if you generate chains of sequences getting the next sequence from the differences between the adjacent terms in the sequence before it, eg (7, 2, 8, 3). . . .

Difference Dynamics

Age 14 to 18 Challenge Level:

Take three whole numbers. The differences between them give you three new numbers. Find the differences between the new numbers and keep repeating this. What happens?

Spiroflowers

Age 16 to 18 Challenge Level:

Analyse these repeating patterns. Decide on the conditions for a periodic pattern to occur and when the pattern extends to infinity.

Number Chains

Age 16 to 18 Challenge Level:

Find all the periodic cycles and fixed points in this number sequence using any whole number as a starting point.

Age 16 to 18 Challenge Level:

With red and blue beads on a circular wire; 'put a red bead between any two of the same colour and a blue between different colours then remove the original beads'. Keep repeating this. What happens?

Dalmatians

Age 14 to 18 Challenge Level:

Investigate the sequences obtained by starting with any positive 2 digit number (10a+b) and repeatedly using the rule 10a+b maps to 10b-a to get the next number in the sequence.

Recent Developments on S.P. Numbers

Age 16 to 18

Take a number, add its digits then multiply the digits together, then multiply these two results. If you get the same number it is an SP number.

Sums and Products of Digits and SP Numbers

Age 16 to 18

This article explores the search for SP numbers, finding the few that exist and the proof that there are no more.

Try to Win

Age 16 to 18

Solve this famous unsolved problem and win a prize. Take a positive integer N. If even, divide by 2; if odd, multiply by 3 and add 1. Iterate. Prove that the sequence always goes to 4,2,1,4,2,1...

Whole Number Dynamics IV

Age 14 to 18

Start with any whole number N, write N as a multiple of 10 plus a remainder R and produce a new whole number N'. Repeat. What happens?

Whole Number Dynamics III

Age 14 to 18

In this third of five articles we prove that whatever whole number we start with for the Happy Number sequence we will always end up with some set of numbers being repeated over and over again.

Whole Number Dynamics II

Age 14 to 18

This article extends the discussions in "Whole number dynamics I". Continuing the proof that, for all starting points, the Happy Number sequence goes into a loop or homes in on a fixed point.

Whole Number Dynamics I

Age 14 to 18

The first of five articles concentrating on whole number dynamics, ideas of general dynamical systems are introduced and seen in concrete cases.