This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

A Sudoku with clues given as sums of entries.

Two sudokus in one. Challenge yourself to make the necessary connections.

Two sudokus in one. Challenge yourself to make the necessary connections.

A Sudoku based on clues that give the differences between adjacent cells.

A Sudoku that uses transformations as supporting clues.

Given the products of diagonally opposite cells - can you complete this Sudoku?

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

An ordinary set of dominoes can be laid out as a 7 by 4 magic rectangle in which all the spots in all the columns add to 24, while those in the rows add to 42. Try it! Now try the magic square...

This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

Unmultiply is a game of quick estimation. You need to find two numbers that multiply together to something close to the given target - fast! 10 levels with a high scores table.

This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians with. . . .

Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .

To avoid losing think of another very well known game where the patterns of play are similar.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Match the cards of the same value.

Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.