This article discusses a small group of activities taken from the
Mathematical Games Archive on the NRICH site. They all have a
related structure that can be used to develop the skills of
strategic thinking and reasoning as well as ideas of analogy and
isomorphisms. Students at all levels of ability and age can
access them. At the most basic level, they offer opportunities
for practising arithmetical skills. At a higher level, they can
be used to promote mathematical discussion by demanding detailed
and reasoned explanations for a winning strategy, or an
explanation of the mathematics that links the games.
Suggested Progression
These games can be tackled in any order, but we suggest the
order given below:
Links
Several of the games link
into one another. One suggestion is given below. Can you describe
the similarities between all of these games?
Links with the UK Framework
The following objectives are to be found in the Frameworks for
teaching mathematics for Key Stages 1, 2 and 3, and apply to
the activities in this theme.
- Solve mathematical problems or puzzles, recognise simple
patterns and relationships, generalise and predict.
- Discuss the chance or likelihood of particular events.
- Use the language associated with probability to discuss
events.
- Understand addition and subtraction mental calculation
strategies.
- Represent problems mathematically.
- Explain and justify methods and conclusions.
- Recognise and visualise the transformation and symmetry of
a 2-D shape.
- Use logical argument to establish the truth of a
statement.
- Solve increasingly demanding problems and evaluate
solutions.
- Present a concise, reasoned argument, using symbols,
diagrams, graphs and related explanatory text.
- Suggest extensions to problems, conjecture and
generalise.
Noughts and Crosses
Play the game on line. If you start, is it possible to
guarantee that you will win the game? Try to explain the
strategy. You might find diagrams helpful.
Online
Play the game on line. If you start, is it possible to
guarantee that you will win the game? Try to explain the
strategy using diagrams as appropriate.
Magic Squares
For a harder problem, you could try to complete the board given
only the centre square.
For a harder problem still, you could try to complete the board
given none of the squares. Here are some ideas to help you
organise your thinking and extend your work on magic squares:
- The sum of the numbers 1 to 9 is linked to the row total-
how?
- What magic totals are possible with consecutive
numbers?
- Can you make magic squares from numbers that are not
consecutive?
- Can you give any rules for making these magic squares?
This is a wonderful lead into generalisation and algebra.
For more ideas and further information, see these articles on
the NRICH site:
In addition there are a number of problems based on magic
squares which you can find by using the word search at the top
of every page on the NRICH website.
Fifteen
Is it possible to win the game in 3 moves?
Can you devise a winning strategy?
Jam
You can play the game jam
here .
Can you describe any similarities between this game, Noughts
and Crosses and Online?
There are a number of articles on the site relating to using
games in the classroom, they are: