This small group of activities is taken from the Mathematical
Games Archive on the NRICH site. They all have a related
structure that can be used to develop the skills of strategic
planning and reasoning as well as ideas of analogy.
Students at all levels of ability and age can access them. At the
most basic level, they offer opportunities for practising
arithmetical skills. At a higher level, they can be used to
promote mathematical discussion by demanding detailed and
reasoned explanations for a winning strategy, or an explanation
of the mathematics that links the games.
Suggested Progression
Links
Several of the games link into one another. One suggestion is
given below. Can you see and describe the similarities between
all of these games?
Links to the Framework
The following objectives are to be found in the Frameworks for
teaching mathematics for Key Stages 1, 2 and 3, and apply to
the activities in this theme.
- Solve mathematical problems or puzzles, recognise simple
patterns and relationships, generalise and predict.
- Understand addition and subtraction mental calculation
strategies.
- Use letter symbols to represent unknown numbers or
variables.
- Represent problems mathematically.
- Explain and justify methods and conclusions.
- Use logical argument to establish the truth of a
statement.
- Solve increasingly demanding problems and evaluate
solutions.
- Present a concise, reasoned argument, using symbols,
diagrams, graphs and related explanatory text.
- Suggest extensions to problems, conjecture and
generalise.
Daisy
Play the game on line (it may take a little time to
download so please be patient).
Try to work out a winning strategy.
Does one of the players have the advantage?
NIM
Try to work out a winning strategy.
Does it matter who goes first?
Now play with 9 counters.
Try to work out a winning strategy.
Is it preferable to go first or second?
Can you find a generalisation about the winner for any number
of counters?
Got It!
Play
the game on line.
Start with the Got It! total of 15, using the numbers 1, 2, 3, 4
or 5.
Try to work out a winning strategy.
Does it matter who goes first?
What is the connection between NIM and Got It!?
Now change the target number, but keep the numbers 1, 2, 3, 4 and
5.
Does this alter whether it is preferable to go first or second?
Can you write a mathematical statement to link the target number
to the winning player?
Try to find a generalisation for who would win for any target
number, and any group of consecutive numbers from 1 to b.
Try to find a generalisation for who would win for any target
number, and any group of consecutive numbers from a to b.
Slippery Snail
Does it matter who goes first?
What happens if there are more or less spots to start with?
Does it matter if the stars are in different places?
Make up your own Slippery Snail game.
What is the connection between this and NIM?
Pentanim
Does it matter who goes first?
What is the connection with NIM?
Last Biscuit
An interesting and engaging version of
the game .
Can you play and work out a strategy to ensure you always win
using some of the strategies you have already learnt?
Can you explain any patterns you see?
Further activities linked with these on NRICH: