Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

To avoid losing think of another very well known game where the patterns of play are similar.

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

Match pairs of cards so that they have equivalent ratios.

A game in which players take it in turns to choose a number. Can you block your opponent?

Square It game for an adult and child. Can you come up with a way of always winning this game?

Can you beat the computer in the challenging strategy game?

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

A Sudoku that uses transformations as supporting clues.

Two sudokus in one. Challenge yourself to make the necessary connections.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

A Sudoku based on clues that give the differences between adjacent cells.

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

A game for 2 players with similaritlies to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

Two sudokus in one. Challenge yourself to make the necessary connections.

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

We think this 3x3 version of the game is often harder than the 5x5 version. Do you agree? If so, why do you think that might be?

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

Unmultiply is a game of quick estimation. You need to find two numbers that multiply together to something close to the given target - fast! 10 levels with a high scores table.

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?

An ordinary set of dominoes can be laid out as a 7 by 4 magic rectangle in which all the spots in all the columns add to 24, while those in the rows add to 42. Try it! Now try the magic square...

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.

Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

A Sudoku with clues given as sums of entries.

A maths-based Football World Cup simulation for teachers and students to use.