Creativity in the mathematics classroom is not just about what
pupils do but also what we do as teachers. If we are thinking
creatively about the mathematical experiences we offer our pupils
we can open up opportunities for them to be creative. In this
article, I am going to share some of my thoughts on creative
teaching, and how it can encourage creative learners.
This article reflects the belief of colleagues at NRICH that
mathematics is about problem solving and problem solving is a
creative process. Most students' classroom experiences of
mathematics involve studying materials and working through tasks
set by their teachers, or being passive observers of mathematics
(Boaler 1997) leaving little room for the entrepreneur or
creative thinker. Students do not generally expect to be
challenged by an unfamiliar situation. When students are placed
in problem-solving situations it is nearly always within a
context that is very familiar, for example, a problem involving
the application of a mathematical concept the students have just
been taught. In such situations learners are aware of boundaries,
and have been given some clear leads about what knowledge to
apply. Such problems often seem closed with very little room to
explore and be creative. Problem solving should be about valuing
independence and individual ideas, and being given some
mathematical space to develop a "habit of mind" that gives
opportunities to experience:
"The joy of confronting a novel situation and trying to make
sense of it - the joy of banging your head against a
mathematical wall, and then discovering that there may be ways
of either going around or over that wall"
Page 43 (Olkin and Schoenfeld 1994)
So what things can we do as teachers to offer opportunities for
creativity and how can we embed these opportunities into our
everyday practice? Three things come to mind:
- how we present content
- how we model good practice
- how we encourage our students to be creative
Presenting content
One concern raised by many teachers, is the need to cover the
content requirements of the national curriculum and exam board
specifications. However, by developing problem-solving skills
and using problems to explore aspects of mathematics, learners
can feel empowered to "think for themselves" and, as a result,
become more confident when tackling standard questions. Giving
problem solving a much higher profile in our classrooms might
feel like a high-risk strategy to many of us, but there are
ways of giving students room to explore and still covering
content.
One way in which NRICH is trying to support this is by
developing interactive environments with guidance for teachers
and students concerning the potential of the interactivity to
support aspects of the curriculum.
The interactive "Tilted Squares", published in September 2004,
is based on the ability to create tilted squares on a
coordinate grid and to use this to investigate the area of
squares with different tilts as shown in the diagram.
Some suggested questions on the site include:
What areas are possible?
What areas are impossible?
Why?
What observations, thoughts and conclusions can you offer?
In the case of Probability, several environments were published
in November 2005, that aim to focus attention on justifying
experimental probabilities. The picture belowis from the
problem "Two's Company" which poses a question:
"7 balls are shaken in a container. You win if the two blue
balls touch. What is the probability of winning"?
Such environments enable students to explore and work from
their own level of understanding, building on this towards new
understandings. For example, in the case of Tilted Squares,
students have worked at a range of levels:
- some have made progress in understanding that squares do
not have to be constructed with sides parallel to the edges of
the paper they are drawn on;
- some have begun to identify relationships between the
amount of tilt and the areas of squares;
- others have been able to generalise and offer a
justification of Pythagoras' Theorem for right-angled triangles
with two short sides of integer length.
It is also possible to base work on interactive environments
which are not ICT based. A wealth of NRICH activities based on
plastic Geoboards, number cards or plastic cubes, for example,
give students room to manipulate objects as they think through
ideas.
Modelling
As teachers, we rarely model problem solving in the mathematics
classroom. After all, we usually arrive at the lesson knowing
what we want to teach, having a very good idea of what
questions we are likely to be asked and being well prepared to
answer them without any indication of the work or thought
processes we may have gone through before entering the room.
How can we begin to share with students the fact that we can
also struggle with mathematics and that this is the "normal"
state of affairs when meeting something new? What is important
is that at any point of being STUCK we acknowledge that we are
stuck, and share our thought processes as we start putting our
creative juices to work (Mason, Burton et al. 1982). At these
points we should not be afraid to experiment and try ideas out
- this is a common strategy we can all use. Perhaps is a good
way to try this out is to walk into the classroom with a
problem we have found in an old text book or mathematical
activity book, such as books by Martin Gardner (Gardner 1965),
and say "Let's look at this together" -and then spend time
thinking out loud. I am not denying that this feels
threatening, but we need to show the students that this is a
fairly normal state of affairs by sharing such an experience
with them from time to time. Allowing students to watch us
struggle whilst describing what we are doing as problem solvers
is a powerful model.
Posing problems
Mathematics is as much about posing problems as problem
solving, noticing within a situation that there is a question
waiting to be asked. At this point, the creativity is in
noticing there is something to be investigated. When setting up
situations in the classroom we should make an effort to choose
contexts that offer students opportunities to pose their own
problems. Resources such as the interactive environments I have
described above are excellent for this purpose.
Questioning
A powerful tool in supporting students as independent, creative
thinkers is the use of questioning. Using effective questioning
is not always easy, especially when many of us are in the habit
of questioning with a particular answer in mind, closing down
opportunities for the mathematical entrepreneur in our class to
suggest other ideas. There is much complexity in both the style
and purpose of questions we ask. In their book, Questions and
Prompts for Mathematical Thinking (1998), Anne Watson and John
Mason help to make sense of some of that complexity and give
concrete examples of how we can encourage students'
mathematical thinking . If questions are used to elicit
individual ideas, then the classroom also needs to value
difference and work as a community learning from that diversity
and creativity. The unexpected answer can be used as a
springboard for development, rather than acknowledged but left
hanging, simply because it is unexpected. Different approaches
to a problem which can emerge as a result of our questioning
not only offer opportunities for discussing mathematics and
considering issues such as the elegance of a solution but also
tell us a lot about what our students understand and what
further support they need. For example, students can be very
ingenious in avoiding the use of standard algebraic techniques
if they are not confident - this not only tells us that they
need support with a particular range of techniques but, more
importantly, it tells us what they are confident with and how
they can use their knowledge creatively.
Solutions
As soon as a problem is posed we may wish to find a solution
-often there is more than one solution and usually there is
more than one route to it. So, starting from that point we
should be encouraging creativity by acknowledging different
solutions, evaluating them for elegance and efficiency. NRICH
publishes students' solutions to encourage clear explanations
and to enable comparison and evaluation different approaches.
Some time ago I was at a session run by a colleague who set a
problem to a group of students he had not met before, but who
were embarking on their first session of a long course on
problem solving. One of the problems he set, Sums of Pairs
(published in December 2002) was:
"Jo has three numbers which she adds together in pairs. When
she does this she has three different totals:
11, 17 and 22
What are the three numbers Jo
had to start with ?"
In the session the students worked in small groups adopting
different approaches to the solution:
- some students used an algebraic approach (calling the
original three numbers a, b and c);
- others used trial and improvement: one of these groups
starting by saying that the smallest number has to be 5 or less
in order to make a total of 11...;
- another group of students found a solution almost "by
accident" and at this point they were given a similar problem
to encourage them to explore a generalisable method.
All three methods were identified by my colleague, who
encouraged the students to discuss approaches they found most
accessible, repeatable and efficient. This exploration of
solutions indicated that value was being placed on
individuality, as differences were valued and formed part of
the learning process. It was the means by which the learners
made their journeys towards a solution rather than the solution
itself which formed the focus of the lesson. Whilst encouraging
individuality, my colleague also gave direction after waiting
to see where the students were. He valued what the students
said but it required students that felt confident enough to
communicate with their peers. The teachers present at the
session reflected on the role of students as learners in an
active sense; they talked of their work in terms of engagement
and communication. Students engaged in their own learning by
attending to the ideas of others, by experimenting, exploring
and being critical.
In essence we as teachers play a vital part in creating an
environment in which creativity and individuality is valued and
utilised.
The curriculum
So, how does this affect what we teach and how we can support
teaching it? At NRICH we try to offer problems that give scope
for creativity and environments designed to encourage students
to pose their own problems. But how can these be used in
practice? Setting challenging problems that encourage students
to be creative and to discuss and evaluate their mathematics is
one thing, but building a programme of activities into a scheme
of work over a longer period of time needs planning and a
rationale for what we hope to achieve. On one level being
mathematical is about being creative with the tools we have
available to us. We do not need to be engaging in high level
mathematics in order to be creative -what we need to be able to
do is recognise what mathematics we might use and then apply it
in creative ways. On another level, being creative is also
about evaluating other people's approaches in terms of their
efficiency. But, there is a level of creativity that we as
teachers need to bring to bear in terms of the diet we give to
our students -even caviar and champagne can be boring if that
is what you have every day!
By implication, students can only be creative problem solvers
if they are given the freedom to be creative. An obvious way to
achieve this is through the use of material that opens up
opportunities to explore and discover, and make sense of,
mathematics. One way of achieving this is by looking at aspects
of the curriculum and thinking less about the content and more
about experiences.
Questioning and encouraging students to think for themselves
and share their understandings are important aspects of any
curriculum and a focus on problem solving and posing offers a
way forward.
So, what are the key features of a problem-solving curriculum?
One where students and teachers:
- engage in problem solving and problem posing;
- have access to experimental opportunities (environments) to
explore which have the potential to lead to particular
mathematical ideas;
- are mathematising (identifying the mathematics in
situations);
- make connections with other mathematical experiences;
- engage in and examine other people's mathematics;
- are not constrained by the content of the previous lessons
but supported by them;
- value individuality and multiple outcomes;
- value creative representation of findings.
Concluding remarks
Mathematics is a creative subject and we as teachers need to be
prepared to present it in more varied ways, including being
prepared to "let go" and give our students room to explore. In
doing this we are not only allowing them access to what
mathematics is really about -posing and solving problems - but
also offering situations in which students can reveal their
strengths and highlight areas where they need greater support.
This is what we at NRICH aim to support teachers and learners
in doing.
References
- Boaler, J. (1997). Experiencing School Mathematics .
Buckingham, Open University Press.
- Gardner, M. (1965). Mathematical Puzzles and
Diversions , Penguin.
- Mason, J., L. Burton, et al. (1982). Thinking Mathematically , Prentice
Hall.
- Olkin, I. and A. Schoenfeld, H. (1994). A Discussion of
Bruce Reznick's Chapter [Some Thoughts on Writing for the
Putnam]. Mathematical
Thinking and Problem Solving Schoenfeld, A, H. Hillside
NJ, Lawrence Erlbaum: 39-51.
- Piggott, J. S. and E. M. Pumfrey (2005). Mathematics Trails - Generalising
, CUP.
- Watson, A. and J. Mason (1998). Questions and Prompts for Mathematical
Thinking , Association of Teachers of Mathematics.
This article first appeared
in Mathematics Teaching, Vol 202, p3-7 in 2007.