The first three articles in this series can be found here
(
Why Games? ), here (
Types of Games ) and here (
Creating Your Own Games ).
There are several educationally useful ways of incorporating
games into mathematics lessons. Games can be used as lesson or
topic starters that introduce a concept that will then be dealt
with in other types of activities. Some games can be used to
explore mathematical ideas or develop mathematical skills and
processes and therefore be a main component of a lesson. Perhaps
the most common use of games is for practice and consolidation of
concepts and skills that have already been taught. Yet another
way to use games is to make them the basis for mathematical
investigations.
Basic Strategy Games
Basic strategy games are particularly suitable as starting points
for investigations because players instinctively to try to
discover a winning strategy, and usually the best way to do this
is to analyse the outcomes of series of 'moves'. With a little
encouragement from the teacher, a mathematical investigation is
born. A few questions at the appropriate time will open up the
task for the children and lead to some good quality mathematical
thinking.
For example, a basic version of the ancient game of NIM can be
used to start an investigation.
NIM
Make a pile of seven
counters. Two players each take turns to remove either one or
two counters from the pile. The player left with last counter
is the loser .
Invite the children to play the game several times and they are
sure to begin searching for winning strategies without being
prompted. Ask whether it matters whom goes first and encourage
them to record moves. Opponents will soon become partners in
investigation as they test their theories.
The teacher's role then is to get the children to explain and
justify their strategy and so 'teach' or convince someone else.
Now the game has been mastered it will no longer be enjoyable.
It is time for a "What if??" question.
What happens if you start the game with a different number of
counters? (A series of key numbers will emerge, as well as some
interesting observations about odds and evens and multiples).
Problem-Solving Skills
Analysing a game in this way will typically engage the student in
some highly desirable problem solving strategies and processes: -
- being systematic,
- transforming information, (e.g. inventing a method for
recording moves),
- searching for patterns,
- applying mathematics (calculations, algebra),
- manipulating variables,
- working backwards, simplifying the problem,
- hypothesising and testing, and
- generalising (perhaps even producing a formula)
What if you can take a
different number of counters away?
Variations of the Same Game
A way to take the investigation further and hence the mathematics
further is to introduce a variation of the game and search for
winning strategies.
NIM 3, 4,
5
Make a row of 3 counters, a
row of 4 and a row of 5. Two players each take turns to remove
any number of counters from a particular row. The player left
with the last counter is the loser (or winner, as agreed at the
start).
It might be helpful to suggest simplifying this game to a
configuration of seven counters.
This may help them realise the importance of groups of two of
four in the analysis.
It is often the case that problems and puzzles that appear to
be quite different have a very similar underlying mathematical
structure. This can also be the case for strategy games.
SLIDE
(Linear NIM)
Place a counter on each of
the four coloured squares. Two players take turns to move any
counter one, two or three spaces, until they reach the end of
the track and are removed. No jumping is allowed. The winner
(or loser as agreed) is the person left with sliding the last
counter of the track.
To analyse the game, it is helpful to start by playing it with
only one counter, then two, then three. Clear strategies can be
found with one counter, but the introduction of other counters
allows blocking, which complicates the moves.
How can what has been
discovered about these games be used t o
create new challenging games?
The NIM game can also be extended into a two-dimensional game
board.
MINIM
(2-D NIM)
Place twenty-five counters on
the game board as shown. Players take turns to remove one or
more counters that are side-by-side (no spaces between) on a
straight line. The last player to take a counter is the
loser .
Though complete analysis is too difficult, continuous
scoring will help focus attention on early moves. (1 point for
each counter removed, minus 5 for the last counter). Encourage
the children to think backwards form the final move to discover
helpful strategies towards the end of the game.
More Games?
All the games published monthly on the NRICH site are accompanied
by questions that prompt mathematical thinking and
investigations. Visit the
games archive to
find them.
An excellent source for groups of related strategy games is a
book called "Strategy Games" by R. Sheppard and J. Wlikinson. It
is published by
Tarquin and available
through their website.