The previous two articles in this series can be found here
(
Why Games ) and here (
Types of Games )
Question: How do find a
game that fits the mathematical needs of my children exactly?
Answer: Create the game
yourself!
Question: How do I do
that?
Answer: Read on...
Some games are worthy of playing in their own right - because
they stimulate mathematical thinking and strategy development.
However, to take full advantage of the educational benefits of
playing games (and cope with a specified mathematics curriculum),
we often need games that fit particular mathematical objectives.
As the teacher, you are the best person to design a game for your
class, or groups within your class. You know the children's
mathematical abilities and needs. You also know the content that
needs to be covered, and other constraints such as time,
resources and space.
Not all of us a bursting with creative game ideas, but there are
several ways to go about creating a game that will assist even
the busiest and most reluctant game designer.
1.Use the rules of an existing
game , but use different materials or add extra materials.
Example 1: Tables Fish -
use the rules of the old favourite "Go Fish", but make a pack of
cards for whichever multiplication facts need practising.
Bonus points can be given for collecting sets that the children
might usually avoid, like 9 times 8. It might be helpful to
allow children to use a tables card to start with, then have
them play without assistance as they become more confident.
Example 2: Maths
Dominoes - Make a set of paper or card dominoes where the dots
have been replaced by equivalent values or matching concepts.
Such as . . .
Equivalent Fractions
Basic Number Dominoes
Polygon Dominoes
2.Use the idea for a game and
change the rules or the playing circumstances to fit
whatever classroom resources are available.
Example: Roll a Shape
- This is based on games that involve rolling a die, or
spinning a spinner, to gradually build a beetle (or some other
creature). The idea is to use some type of construction
material and a die or spinner to tell the players what pieces
to pick up. For example, if 'Polydrons' (click together
polygons) are used, a die could be modified to show 3, 3, 3, 4,
5, 6 to indicate the number of sides the piece must have. After
12 pieces (or some other specified amount) have been collected,
the aim is to try to use all the pieces to build one or more
polyhedra (closed solid shapes). Points are scored for the
pieces used, points deducted for unused pieces.
Another version uses construction straws and an ordinary die.
The numbers 1, 2, 3, 4 tell the number of straws to pick up.
The numbers 5 and 6 allow a connector to be picked up. Building
begins after 6 rolls. The aim is to make just one polyhedron
using all the straws as edges.
3.Use a game board and add maths
tasks to it. Most schools have board games with pieces
missing, like Ludo, Snakes and Ladders, Checkers, or racing
games. Use the boards and make up some new rules and put in some
mathematics. Rather than write tasks directly onto the boards,
just place coloured stickers on certain spaces. Make up some
colour-coded cards with quiz-type questions. A correct response -
advance some spaces, incorrect - stay there. Include some fun
questions and chance cards.
Example : Operation
Snakes and Ladders - use the board with two dice. On each turn
the player has the option of multiplying, dividing, adding or
subtracting the two numbers, with a maximum answer of twenty.
4.Ask the children to invent
their own games. Put them into small groups. Give them
some possible topics, various resources and insist on an agreed
plan before they start making anything.
Evaluating Your Game
Rate your game using these questions.
- Does the game match your mathematical objective?
- Does it cater for a range of abilities?
- Can the game be completed in a short time? (10 mins for
infants, 15-20 for older)
- Is there an element of chance built in?
- Are there strategies to be developed to improve the
likelihood of winning?
- Do the children enjoy playing it? (If not, ask them why and
modify the game)