The
first article in this series discussed what is meant by
'mathematical games', and the possible benefits of using them as
part of a teaching programme. This article looks at some
different types of games and the sort of mathematical thinking
they can develop.
One way of classifying games is by their format, that is; the
equipment used and the sort of actions the players are involved
in. Some of the following classification has been drawn from two
articles by Gough (1999). Examples have been provided by
referring to well-known games, 'hotlinks' to games that have been
published on the Primary Website, or a brief description of a
game. Some thoughts on the nature of mathematics involved are
also given.
Game Formats
Races
These games involve racing pieces around or across a board to a
finishing point, like Ludo. Other games might be a race against
time.
Some race games depend on rote learnt skills, like basic counting
or reciting number facts, and therefore have limited mathematical
value. Such games also tend to have little interaction between
players, or interdependence between 'turns' and therefore require
little or no strategy development. However, race games can be
deliberately designed to focus on particular mathematical skills,
such as the probability game and the arithmetic game given below.
Tricky Track
Place counters on the squares numbered 2 to 12. Roll two dice
and add to decide which player moves forward one square. The
game should be played several times and discussion about the
fairness of the game encouraged.
Fast
Figuring
Using the number cards from an
ordinary pack, deal out five cards to each player. Turn up one
more card to reveal the 'target number'. Players race to use
their five cards and any of the four operations (+, -, x, / ) to
form a statement that results in the target number. The first
player to do so wins a point. If, after 3 minutes, no one can
find a solution, the players show their hands for checking, then
cards are shuffled and play continues.
Board Games
Moving round a board to build to build towards a goal, like
Monopoly. Whilst there is some mathematical value in these games,
they are perhaps most useful in the classroom when adapted to
include problems and puzzles, which when solved, give some
advantage to the player (or players).
Spatial Strategy Games
Spatial Strategy:
This might involve moving pieces around a board strategically,
usually to capture or block an opponent, like Chess and Draughts
(see Mini Draughts below). See
Jumping Reindeer ,
Two Stones , and
Roundabout .
Mini
Draughts
Draughts can be difficult for young
children to learn. A reduction in the size of the game grid and
the number of pieces can provide the challenge and interest of
'real' draughts without the overwhelming number of possibilities
for moves.
Spatial strategy games involve placing pieces to make a
pattern or seize territory, like Noughts and Crosses or Connect
Four. See
Line of Four ,
Endless Noughts and Crosses ,
Sprouts .
Numerical Strategy Games
This usually involves removing pieces to achieve a goal, like Nim
or Mancala, See
Last Biscuit ,
Squayles ,
Slippery Snail .
Magic 15
This is a game for two players. Begin with the numbers 1 to 9.
Players take turns to select a number, with each number used
only once. The winner is the first player to have exactly three
numbers that total 15. (There's a link to magic squares).
As suggested in the title, to be successful at strategy games,
players need to analyse the 'moves' and patterns of moves that
lead to winning. This is where the underlying mathematics is
discovered! Once the patterns have been found and practised, the
games lose their appeal, but can be revived through variations
and extensions.
Card Games
Using a pack of cards: taking tricks, building sets, emptying
one's hand, like Rummy, Fish or Old Maid. These can be further
adapted to create more mathematical games (see January's
article).
Arithmetical Games
These games might use cards (like ONO'99), dice (like Number
Boggle) or targets (like Darts) to deliver the numbers that are
then calculated in some way according to a set of rules. The
games usually involve an element of chance, which adds more
interest.
Roll Six
Players roll six dice and use five of the numbers together with
any of the four operations to make the sixth number. Points are
scored for successful equations.
See also
Stop or Dare
Matching Games
Using a set of tiles, matching ends or making patterns, like
Dominoes and the less known number game Triominoes. Memory (under
its many other names) involves turning a set of pairs of cards
face down and trying to locate the pairs turning only two cards
face-up at a time.
This type of game is very useful for practise and consolidation
of basic number skills, particularly with very young children,
but usually involves little strategy or player interaction.
Mystery Games
Guess My Number and Twenty Questions type games can stimulate
quite a lot of mathematical thinking and strategy development.
Teachers, take advantage of the fact that children will happily
play and enjoy mathematical games that they wouldn't normally
choose to play at home!
References
Car, J. (1999) Primary Mathematics Masterclasses. Mathematics in School, January
1999.
Gough, J. (1999). Arithmetics Games: Very equable? Australian Primary Mathematics
Classroom. Vol.4 No. 3
Gough, J. (1999). Strategy Board Games and Spatial Thinking.
Australian Primary
Mathematics Classroom . Vol 4. No.4