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Resources tagged with Experimental probability similar to Snooker Frames:

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Challenge level: Challenge Level:1 Challenge Level:2 Challenge Level:3

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Broad Topics > Probability > Experimental probability

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Same Number!

Stage: 4 Challenge Level: Challenge Level:1

If everyone in your class picked a number from 1 to 225, do you think any two people would pick the same number?

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Lottery Simulator

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

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Probably a Code?

Stage: 5 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

Is the regularity shown in this encoded message noise or structure?

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Thank Your Lucky Stars

Stage: 4 Challenge Level: Challenge Level:2 Challenge Level:2

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

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Taking Chances Extended

Stage: 4 and 5

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance.

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Interactive Spinners

Stage: 3 and 4 Challenge Level: Challenge Level:1

This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

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The Derren Brown Coin Flipping Scam

Stage: 5 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

Calculate probabilities associated with the Derren Brown coin scam in which he flipped 10 heads in a row.

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Succession in Randomia

Stage: 5 Challenge Level: Challenge Level:1

By tossing a coin one of three princes is chosen to be the next King of Randomia. Does each prince have an equal chance of taking the throne?

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Introducing Distributions

Stage: 4 Challenge Level: Challenge Level:2 Challenge Level:2

When five dice are rolled together which do you expect to see more often, no sixes or all sixes ?

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X-dice

Stage: 5 Challenge Level: Challenge Level:2 Challenge Level:2

Explore these X-dice with numbers other than 1 to 6 on their faces. Which one is best?

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Win or Lose?

Stage: 4 Challenge Level: Challenge Level:2 Challenge Level:2

A gambler bets half the money in his pocket on the toss of a coin, winning an equal amount for a head and losing his money if the result is a tail. After 2n plays he has won exactly n times. Has. . . .

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Who's the Winner?

Stage: 4 Challenge Level: Challenge Level:1

When two closely matched teams play each other, what is the most likely result?

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Mathsland National Lottery

Stage: 4 Challenge Level: Challenge Level:1

Can you work out the probability of winning the Mathsland National Lottery? Try our simulator to test out your ideas.

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Coin Tossing Games

Stage: 4 Challenge Level: Challenge Level:2 Challenge Level:2

You and I play a game involving successive throws of a fair coin. Suppose I pick HH and you pick TH. The coin is thrown repeatedly until we see either two heads in a row (I win) or a tail followed by. . . .

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Last One Standing

Stage: 3 and 4 Challenge Level: Challenge Level:1

Imagine a room full of people who keep flipping coins until they get a tail. Will anyone get six heads in a row?

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Which Spinners?

Stage: 3 and 4 Challenge Level: Challenge Level:1

Can you work out which spinners were used to generate the frequency charts?

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Probability Resources

Stage: 4 Challenge Level: Challenge Level:1

This set of resources for teachers offers interactive environments to support probability work at Key Stage 4.

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Football World Cup Simulation

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

A maths-based Football World Cup simulation for teachers and students to use.

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The Random World

Stage: 3, 4 and 5

Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.

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Red or Black Spinner

Stage: Early years, 1, 2, 3 and 4 Challenge Level: Challenge Level:1

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

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Odds and Evens Made Fair

Stage: 4 Challenge Level: Challenge Level:2 Challenge Level:2

In this follow-up to the problem Odds and Evens, we invite you to analyse a probability situation in order to find the general solution for a fair game.

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Game of PIG - Sixes

Stage: 2, 3, 4 and 5 Challenge Level: Challenge Level:1

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

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The Mean Game

Stage: 5

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

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Stop or Dare

Stage: 2, 3 and 4 Challenge Level: Challenge Level:1

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

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The Monte Carlo Method

Stage: 5 Challenge Level: Challenge Level:1

Estimate areas using random grids

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Distribution Maker

Stage: 5 Challenge Level: Challenge Level:1

This tool allows you to create custom-specified random numbers, such as the total on three dice.

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Investigating Epidemics

Stage: 3 and 4 Challenge Level: Challenge Level:1

Simple models which help us to investigate how epidemics grow and die out.

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Very Old Man

Stage: 5 Challenge Level: Challenge Level:1

Is the age of this very old man statistically believable?

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Time to Evolve 2

Stage: 5 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

How is the length of time between the birth of an animal and the birth of its great great ... great grandparent distributed?

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Random Squares

Stage: 5 Challenge Level: Challenge Level:3 Challenge Level:3 Challenge Level:3

What is a random pattern?

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Epidemic Modelling

Stage: 4 and 5 Challenge Level: Challenge Level:1

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.