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Resources tagged with Practical Activity similar to Painting Between the Lines:

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Broad Topics > Using, Applying and Reasoning about Mathematics > Practical Activity

Turning the Place Over

Stage: 3, 4 and 5 Challenge Level:

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

Drawing Celtic Knots

Stage: 3 Challenge Level:

Here is a chance to create some Celtic knots and explore the mathematics behind them.

Making Maths: Walking Through a Playing Card?

Stage: 2 and 3 Challenge Level:

It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?

Plaited Origami Polyhedra

Stage: 2, 3 and 4 Challenge Level:

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

Making Maths: Clinometer

Stage: 3 Challenge Level:

Make a clinometer and use it to help you estimate the heights of tall objects.

Celtic Knotwork Patterns

Stage: 2 and 3

This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.

Well Balanced

Stage: 1, 2, 3, 4 and 5 Challenge Level:

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

Making Maths: Archimedes' Spiral

Stage: 2 and 3 Challenge Level:

Make a spiral mobile.

Making Maths: Celtic Knot Tiles

Stage: 2, 3 and 4 Challenge Level:

Make some celtic knot patterns using tiling techniques

The Best Card Trick?

Stage: 3 and 4 Challenge Level:

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

Making Maths: String and Circles

Stage: 2 and 3 Challenge Level:

You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.

Amazing Card Trick

Stage: 3 Challenge Level:

How is it possible to predict the card?

Cool as Ice

Stage: 3 and 4 Challenge Level:

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

Gym Bag

Stage: 3 and 4 Challenge Level:

Can Jo make a gym bag for her trainers from the piece of fabric she has?

Straw Scaffold

Stage: 3 Challenge Level:

Build a scaffold out of drinking-straws to support a cup of water

Whirling Fibonacci Squares

Stage: 3 and 4

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

Constructing Triangles

Stage: 3 Challenge Level:

Generate three random numbers to determine the side lengths of a triangle. What triangles can you draw?

Observing the Sun and the Moon

Stage: 2 and 3 Challenge Level:

How does the time of dawn and dusk vary? What about the Moon, how does that change from night to night? Is the Sun always the same? Gather data to help you explore these questions.

Stage: 3 Challenge Level:

What shape would fit your pens and pencils best? How can you make it?

Stage: 3, 4 and 5

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

Making Rectangles, Making Squares

Stage: 3 Challenge Level:

How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?

First Forward Into Logo 9: Stars

Stage: 3, 4 and 5 Challenge Level:

Turn through bigger angles and draw stars with Logo.

First Forward Into Logo 11: Sequences

Stage: 3, 4 and 5 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

First Forward Into Logo 5: Pen Up, Pen Down

Stage: 2, 3 and 4 Challenge Level:

Learn about Pen Up and Pen Down in Logo

First Forward Into Logo 8: More about Variables

Stage: 3, 4 and 5 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

Sociable Cards

Stage: 3 Challenge Level:

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

Which Solids Can We Make?

Stage: 3 Challenge Level:

Interior angles can help us to work out which polygons will tessellate. Can we use similar ideas to predict which polygons combine to create semi-regular solids?

Stage: 2 and 3 Challenge Level:

What shape and size of drinks mat is best for flipping and catching?

Witch's Hat

Stage: 3 and 4 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

Attractive Rotations

Stage: 3 Challenge Level:

Here is a chance to create some attractive images by rotating shapes through multiples of 90 degrees, or 30 degrees, or 72 degrees or...

Tower of Hanoi

Stage: 3 Challenge Level:

The Tower of Hanoi is an ancient mathematical challenge. Working on the building blocks may help you to explain the patterns you notice.

First Forward Into Logo 4: Circles

Stage: 2, 3 and 4 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

Nine Colours

Stage: 3 Challenge Level:

Can you use small coloured cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of each colour?

Tangram Pictures

Stage: 1, 2 and 3 Challenge Level:

Use the tangram pieces to make our pictures, or to design some of your own!

First Forward Into Logo 6: Variables and Procedures

Stage: 3, 4 and 5 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

First Forward Into Logo 7: Angles of Polygons

Stage: 3, 4 and 5 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

More Marbles

Stage: 3 Challenge Level:

I start with a red, a blue, a green and a yellow marble. I can trade any of my marbles for three others, one of each colour. Can I end up with exactly two marbles of each colour?

Factors and Multiples Puzzle

Stage: 3 Challenge Level:

Using your knowledge of the properties of numbers, can you fill all the squares on the board?

You Owe Me Five Farthings, Say the Bells of St Martin's

Stage: 3 Challenge Level:

Use the interactivity to listen to the bells ringing a pattern. Now it's your turn! Play one of the bells yourself. How do you know when it is your turn to ring?

Cubic Conundrum

Stage: 2, 3 and 4 Challenge Level:

Which of the following cubes can be made from these nets?

Getting an Angle

Stage: 3 Challenge Level:

How can you make an angle of 60 degrees by folding a sheet of paper twice?

Factors and Multiples Game

Stage: 2, 3 and 4 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?

Fractions Jigsaw

Stage: 3 Challenge Level:

A jigsaw where pieces only go together if the fractions are equivalent.

When Will You Pay Me? Say the Bells of Old Bailey

Stage: 3 Challenge Level:

Use the interactivity to play two of the bells in a pattern. How do you know when it is your turn to ring, and how do you know which bell to ring?

Notes on a Triangle

Stage: 3 Challenge Level:

Can you describe what happens in this film?

First Forward Into Logo 2: Polygons

Stage: 2, 3 and 4 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

Cunning Card Trick

Stage: 3 Challenge Level:

Delight your friends with this cunning trick! Can you explain how it works?

Creating Cubes

Stage: 2 and 3 Challenge Level:

Arrange 9 red cubes, 9 blue cubes and 9 yellow cubes into a large 3 by 3 cube. No row or column of cubes must contain two cubes of the same colour.