What happens if you join every second point on this circle? How about every third point? Try with different steps and see if you can predict what will happen.

On the planet Vuv there are two sorts of creatures. The Zios have 3 legs and the Zepts have 7 legs. The great planetary explorer Nico counted 52 legs. How many Zios and how many Zepts were there?

48 is called an abundant number because it is less than the sum of its factors (without itself). Can you find some more abundant numbers?

Norrie sees two lights flash at the same time, then one of them flashes every 4th second, and the other flashes every 5th second. How many times do they flash together during a whole minute?

The planet of Vuvv has seven moons. Can you work out how long it is between each super-eclipse?

Can you fill in this table square? The numbers 2 -12 were used to generate it with just one number used twice.

Can you work out the arrangement of the digits in the square so that the given products are correct? The numbers 1 - 9 may be used once and once only.

Arrange the four number cards on the grid, according to the rules, to make a diagonal, vertical or horizontal line.

What do the numbers shaded in blue on this hundred square have in common? What do you notice about the pink numbers? How about the shaded numbers in the other squares?

This game can replace standard practice exercises on finding factors and multiples.

Can you predict when you'll be clapping and when you'll be clicking if you start this rhythm? How about when a friend begins a new rhythm at the same time?

This big box multiplies anything that goes inside it by the same number. If you know the numbers that come out, what multiplication might be going on in the box?

Can you see how these factor-multiple chains work? Find the chain which contains the smallest possible numbers. How about the largest possible numbers?

Which pairs of cogs let the coloured tooth touch every tooth on the other cog? Which pairs do not let this happen? Why?

Factor track is not a race but a game of skill. The idea is to go round the track in as few moves as possible, keeping to the rules.