
This problem is a 3D version of noughts and crosses. It is useful for encouraging students to work with / visualise 3D solids.
"If I played a game of noughts and crosses, there are eight different ways I can make a winning line. I wonder how many different ways I can make a winning line in a game of three-dimensional noughts and crosses?"
The image from the problem could be used to show one example of a winning line.
Give students time to discuss with their partners and work out their answers. While they are working, circulate and observe the different approaches that students are using, and challenge them to explain any dubious reasoning. After a while, stop the group to share their results. It is likely that there will be disagreement, so insist that students explain how they got their answers. It may be necessary to introduce some clear ways of counting without double-counting, in order to reach consensus. One way is to consider where winning lines could begin and end:
"Winning lines can start at a vertex, or on an edge, or on a face.
How many winning lines are there that start (and end) at a vertex?
How many winning lines are there that start (and end) on an edge?
How many winning lines are there that start (and end) on a face?"
Give students some time to think about these three questions, and then discuss their responses.
"Imagine we played a 4 by 4 by 4 version and needed to get 4 in a row to win.
Or a 5 by 5 by 5 version, and needed 5 in a row to win? I'd like you to work on some different versions of the game until you are confident that you can always work out how many different winning lines there would be. In a while, I'll choose a much larger game size at random, and you'll need to have an efficient method of working out the number of different winning lines."
Bring the class together and challenge them to explain how they can work out the number of winning lines in a 10 by 10 by 10 version of the game. Depending on the students' experience of working with algebra, you could work together on creating formulas for the number of winning lines in an n by n by n game.
Published February 2003.