Filter by: Content type: ALL Problems Articles Games Stage: All Stage 1&2 Stage 2&3 Stage 3&4 Stage 4&5 Challenge level:
Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.
Under which circumstances would you choose to play to 10 points in a game of squash which is currently tied at 8-all?
The second in a series of articles on visualising and modelling shapes in the history of astronomy.
There has been a murder on the Stevenson estate. Use your analytical chemistry skills to assess the crime scene and identify the cause of death...
The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.
This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.
Maths is everywhere in the world! Take a look at these images. What mathematics can you see?
Could nanotechnology be used to see if an artery is blocked? Or is this just science fiction?
Does weight confer an advantage to shot putters?
See how the weight of weights varies across the globe.
Have you ever wondered what it would be like to race against Usain Bolt?
Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?
See how little g and your weight varies around the world. Did this variation help Bob Beamon to long-jumping succes in 1968?
Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!
Consider the mechanics of pole vaulting
This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
What happens when a procedure calls itself?
Turn through bigger angles and draw stars with Logo.
A Short introduction to using Logo. This is the first in a twelve part series.
Write a Logo program, putting in variables, and see the effect when you change the variables.
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.
STEM students at university often encounter mathematical difficulties. This articles highlights the various content problems and the 7 key process problems encountered by STEM students.
An introduction to bond angle geometry.
Design and test a paper helicopter. What is the best design?
Can you drive a pointer using LOGO to create a simple version of the Olympic Rings logo?
10 intriguing starters related to the mechanics of sport.
Learn about Pen Up and Pen Down in Logo
More Logo for beginners. Now learn more about the REPEAT command.
More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.
At what angle should you release the shot to break Olympic records?
Learn to write procedures and build them into Logo programs. Learn to use variables.