Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.

This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.

In this article for teachers, Liz Woodham describes the criteria she uses to choose mathematical games for the classroom and shares some examples from NRICH.

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

Two sudokus in one. Challenge yourself to make the necessary connections.

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

A Sudoku that uses transformations as supporting clues.

A game for 2 people. Take turns to move the counters 1, 2 or 3 spaces. The player to remove the last counter off the board wins.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

Given the products of diagonally opposite cells - can you complete this Sudoku?

Two sudokus in one. Challenge yourself to make the necessary connections.

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

Unmultiply is a game of quick estimation. You need to find two numbers that multiply together to something close to the given target - fast! 10 levels with a high scores table.

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

A Sudoku with clues given as sums of entries.

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

A game for 1 or 2 people. Use the interactive version, or play with friends. Try to round up as many counters as possible.

A game for 2 or more people. Starting with 100, subratct a number from 1 to 9 from the total. You score for making an odd number, a number ending in 0 or a multiple of 6.

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

A game for 1 person to develop stategy and shape and space awareness. 12 counters are placed on a board. Counters are removed one at a time. The aim is to be left with only 1 counter.

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

The game uses a 3x3 square board. 2 players take turns to play, either placing a red on an empty square, or changing a red to orange, or orange to green. The player who forms 3 of 1 colour in a line. . . .

A simple game of patience which often comes out. Can you explain why?

This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians with. . . .

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

This is a game for 2 players. Each player has 4 counters each, and wins by blocking their opponent's counters. A good follow-on from two stones.

A game for two or more players that uses a knowledge of measuring tools. Spin the spinner and identify which jobs can be done with the measuring tool shown.

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

This is a challenging game of strategy for two players with many interesting variations.

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

A game for 2 or more people, based on the traditional card game Rummy. Players aim to make two `tricks', where each trick has to consist of a picture of a shape, a name that describes that shape, and. . . .

Use the tangram pieces to make our pictures, or to design some of your own!

Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?

Who said that adding, subtracting, multiplying and dividing couldn't be fun?

There are nasty versions of this dice game but we'll start with the nice ones...

A game that tests your understanding of remainders.