### Month Mania

Can you design a new shape for the twenty-eight squares and arrange the numbers in a logical way? What patterns do you notice?

### Noah

Noah saw 12 legs walk by into the Ark. How many creatures did he see?

### Writing Digits

Lee was writing all the counting numbers from 1 to 20. She stopped for a rest after writing seventeen digits. What was the last number she wrote?

# Dotty Six for Two

##### Stage: 1 and 2 Challenge Level:

Here's a game to play with a grown-up!

How do you play?
You'll need a grown-up to play with.
You'll also need a 1-6 dice, and a grid like the one below. You can print some off here.

Take turns with the grown-up to throw the dice and draw that number of dots in one of the boxes on the grid. Put all of your dots in one of the boxes. You can't split them up and you can't have more than six dots in a box. When a box is full, you could put a tick in the corner like this:

Keep going until there are three ticks in a row or column or diagonal. The winner is the person who puts the last tick.

Now, can you change the game to make your own version?
How do you know where to put your dots?

There is a poster of the game here.
Notes for grown-ups
The game as introduced is intended for KS1 children who are just beginning to become confident with small numbers. However there are many variations, some suggested below, that make it suitable for older children. Consolidation of basic number facts is combined with an element of strategic thinking.

Easier version: small children could use counters on a large grid. They could begin with six counters in each box and take away the number thrown on the dice.
Harder version: try using a different total, different dice, or a bigger grid. You could make the winner the first to complete a whole row that adds to a certain total (e.g. 20 ), change the shape of the grid (triangles rather than squares perhaps), or use a different sort of number - fractions, decimals, percentages...

There's a classroom version of this game here.